An iOS app that uses time to illustrate controller and application life cycle events; and notifications.
Instructor lesson plans that accompany Xcode projects, for guiding in-class experiential learning.
A "command line tool" Xcode project for learning about Swift concepts.
An iOS app that displays a collage of fun topics, as a means for learning about Xcode, Auto Layout constraints, size classes, and action connections.
A boilerplate single-view iOS app that displays a white screen.
An iOS app that uses elapsed time as a context for practicing MVC, discovering the basics of threads, and applying NSTimer.
A simple iOS app with a map, to introduce Map Kit and Core Location.
An iOS app that uses a Web View to practice delegation; and to learn about URLs and HTTP requests.
A simple iOS app for exploring Gesture Recognizers.
An app for recording periodic journal entries, as a vehicle for learning about table view controllers.
An iOS app that lets users draw with a finger, as a means of exploring touches, touch events, and Core Graphics.
An iOS app for playing four different sounds, as a means of exploring AV Foundation and asynchronous methods.
An iOS App to explore the UIKit tab bar controller and retrieving data over the network.
A simple iOS app with flashcard terms and definitions, to learn about navigation controllers and segues.
Web site for Swift Education.
Teaching App Development with Swift materials, bundled up as a single archive.
An iOS app that uses temperature conversion as a means of practicing MVC, applying protocols and delegates, and persisting application state.
A collection of playgrounds for teaching Swift programming concepts.
Short, topic-focused instructor presentations that illustrate iOS and Swift concepts.