Changelog:
- nwindow is used now instead of the deprecated gfx api
- the touchscreen should work now
- moved over to filesystem times for savefiles thanks to libnx
- implemented the console and various UI requiring text input using swkbd
- added options for overclocking, for the really care cases where you might benefit from it
- made cl_showfps default to 0 (you can always change it using the console)
- a dmc sdk branch has been ported and is available, additionally a decay port has been added that needs more testing
- hotfix: the hecu torch grunt should be spawning now
Assets
7
Datamats
released this
Changelog:
- All the nro's have been renamed to ease the process of adding new games and making it easier to port new dlls, please delete all the
half-life-*.nro's - The game switching implementation should be a lot more flexible now and you should be able to keep the nro's where you want as long as you keep them together
- Mods should now work as expected as long as they do not contain custom entities / weapons or other specialized code put in a dll file
- Opposing force should be fixed
- Various fixes and improvements to stability
Note: There are still performance issues, so do not expect a stable fps at 60
Assets
5
Datamats
released this
Changelog:
- Blue Shift / Opposing Force builds has been ported and added to the build system
- The Custom Game menu should not crash anymore, but it will only work if all the nro's are in the /switch directory and are not renamed.
Assets
5
Datamats
released this
Changelog:
- There should be no more crashes after quitting from the menu back to the hbmenu
Assets
3
Datamats
released this
Changelog:
- The timestamp of saves are now saved into a own file as a temporarily workaround until libnx gains timestamps. (Now you will go back to the last autosave when you die instead of having to start over)
- Increased the buffer for file copies, this makes saving in some cases multiple times faster
- Fixed the screenshots for saves being broken due to the dynamic resolution system
- More work trying to fix crashes (hbmenu will still crash when you quit from the mainui, this is being worked on)
- Added a working icon
Assets
3
Datamats
released this
Please refer to https://github.com/switchports/xash3d-switch/wiki/Installation-guide
And the list over currently known issues https://gist.github.com/Datamats/1bf2117bf09f0f6a09930d054e093643