Pre-release

@Datamats Datamats released this Nov 22, 2018 · 8 commits to master since this release

Assets 5

Changelog:

  • All the nro's have been renamed to ease the process of adding new games and making it easier to port new dlls, please delete all the half-life-*.nro's
  • The game switching implementation should be a lot more flexible now and you should be able to keep the nro's where you want as long as you keep them together
  • Mods should now work as expected as long as they do not contain custom entities / weapons or other specialized code put in a dll file
  • Opposing force should be fixed
  • Various fixes and improvements to stability

Note: There are still performance issues, so do not expect a stable fps at 60

Pre-release

@Datamats Datamats released this Nov 18, 2018 · 12 commits to master since this release

Assets 5

Changelog:

  • Blue Shift / Opposing Force builds has been ported and added to the build system
  • The Custom Game menu should not crash anymore, but it will only work if all the nro's are in the /switch directory and are not renamed.
Pre-release

@Datamats Datamats released this Nov 17, 2018 · 14 commits to master since this release

Assets 3

Changelog:

  • There should be no more crashes after quitting from the menu back to the hbmenu
Pre-release

@Datamats Datamats released this Nov 16, 2018 · 16 commits to master since this release

Assets 3

Changelog:

  • The timestamp of saves are now saved into a own file as a temporarily workaround until libnx gains timestamps. (Now you will go back to the last autosave when you die instead of having to start over)
  • Increased the buffer for file copies, this makes saving in some cases multiple times faster
  • Fixed the screenshots for saves being broken due to the dynamic resolution system
  • More work trying to fix crashes (hbmenu will still crash when you quit from the mainui, this is being worked on)
  • Added a working icon