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Tetris | ||
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The Tetris is an implementation of the classic game for UEFI platform. | ||
The Tetris is an implementation of the classic game for UEFI platform. | ||
I believe this Open Source application will be useful for students learning programming. | ||
Dedicated to my little princess Maria. | ||
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FEATURES | ||
- Simple Object Oriented structure 'Game -> Board -> Piece' | ||
- Doxygen complient | ||
- Periodic timer callback | ||
- Pseudorandom generator | ||
- Simple rotation alghorithm | ||
- No global variables | ||
- use __debugbreak(); for breakpoint in the debug mode | ||
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HOW TO INCORPORATE THIS APPLICATION INTO NT32 | ||
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The instructions below are included as a sample and template on how a | ||
developer may integrate this code into an existing platform: | ||
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1. Copy files into ShellPkg folder: | ||
\ShellPkg\Application\Tetris | ||
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2. Add this app build to the NT32 build: | ||
Add the Tetris.inf to the [components] section as it is in the ShellPkg.dsc: | ||
ShellPkg/Application/Tetris/Tetris.inf | ||
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3. Find the [PcdsDynamicDefault.common.DEFAULT] section in the Nt32Pkg.dsc file and change the PcdWinNtFileSystem folder: | ||
gEfiNt32PkgTokenSpaceGuid.PcdWinNtFileSystem|L".!..\..\..\..\Build\Shell\DEBUG_MYTOOLS\IA32"|VOID*|106 | ||
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4. Build Tetris under ShellPkg: | ||
build -p ShellPkg\ShellPkg.dsc -a IA32 -m ShellPkg\Application\Tetris\Tetris.inf | ||
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5. Build NT32 | ||
build all | ||
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6. Run NT32 | ||
build run | ||
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7. enter fsnt1: and execute Tetris.efi | ||
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Enjoy! |