I was tasked with implementing interesting button animations and did some competitive research of other cozy, incremental games.
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+ Then I referenced some tutorials, I created a customized shader and squish-and-squeeze animations.
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+ These implementations are visible on the home screen - shown to the right.
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Gameplay Synchronization
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While polishing and testing our final builds, we received feedback regarding the accessibility of customizing settings like the background music level, and I implemented this accessibility feature with C# scripting.
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+ Note: In the submission build of the Soul Haven, you can not adjust the music volume after leaving the home screen, but your adjusted music levels are saved in the next scenes!
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-# Soul Haven by The GoodDemons
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Animation UI Process
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-I was tasked with implementing interesting button animations and did some competitive research of other cozy, incremental games.
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-Then I referenced some tutorials, I created a customized shader and squish-and-squeeze animations.
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-These implementations are visible on the home screen - shown below.
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-
-
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Gameplay Synchronization
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-
-While polishing and testing our final builds, we received feedback regarding the accessibility of customizing settings like the background music level, and I implemented this accessibility feature with C# scripting.
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-
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-(Note: In the submission build of the Soul Haven, you can not adjust the music volume after leaving the home screen, but your adjusted music levels are saved in the next scenes!)
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-Check out [SoulHaven](https://tomchung.itch.io/soulhaven)
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-Return to [portfolio site](symsoph.github.io)
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