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= Potlatch 2: main outstanding issues =
== Core geometry ==
* P1-style J (join)
* Doing a '-' to remove a point from a junction doesn't redraw the point on other ways
* Circularise doesn't redraw the nodes on the selected way
== Vector background layers ==
* Pass in via URL parameter
* Load from local file (Flash Player 10 only)
* TagTransform (cf
* Connectivity isn't preserved when bringing ways through (e.g. from OSM layer)
* Alt-click on lines from GPX appears to prevent anything from being selected.
* z-ordering - areas in editing layer prevent background layers from being clicked.
== Tag editing ==
** SuperTabNavigator frequently doesn't respond to tab clicks
* initialiseEditors is quite slow (typically 150ms)
* Tag panel jumps up and down when number spinner is used on bike parking
* Changing relation ref doesn't update the main tagviewer until the entity is reselected
* Changing type of relation doesn't update the main tagviewer until the entity is reselected
* Adding a relation via the advanced panel doesn't update the simple panel
* 'Select relation' panel doesn't indicate that the list is being filtered (e.g. simple -> add to a route)
* 'Select relation' panel could be sorted by something useful (e.g. ref for route relations)
* Checkbox needs a clear button, or to be changed to a ✓✗? triplet
* Relations should talk to FunctionKeyManager too, so you can assign a route to a particular key
* RelationsGrid should be a discrete component, so we don't repeat ourselves so much in TagViewer.mxml
== UI ==
** Keypress detection is very erratic, depending on focus - need to work out where events are going (Application.application?) and sense them there
* Failing to parse map_features should be an error state
* Quadrilateralise should throw an AttentionEvent if it's too sharp to straighten
* Escape should rewind the entity to how it was before the current ControllerState. (Record a position in the undo stack when exiting a ControllerState, and escape would rewind to that)
* Custom imagery dialog fixes
* Ctrl-clicking two areas (one inside the other) should create a multipolygon
* GPS loading should have a loading... label
* Pressing undo/redo sometimes doesn't change controllerstate. (e.g. create POI + undo leaves the tag panel still referring to POI)
* The standard keyboard shortcut of cmd+z doesn't work for undo, instead it just enters a z.
* In the advanced tag view if you use the back delete key to delete it will delete the first one or two characters and then jump to the end of the text field. (Tested in Mac OS X and Windows) (Build 24127
* If you get a map error (e.g. too many nodes in bbox) you don't get a helpful dialog
== Rendering (Halcyon) ==
** When deleting a tagged node from a way, the NodeUI sticks around (fairly critical bug)
* halcyon_viewer needs updating for new tileurl stuff
* Shields
* More line decoration (cliffs etc.), and implied values for 'dashes' if not supplied
* MapCSS 0.2 support - see and
* .gz support for OSMConnection
* Multipolygon rendering for dashedLine, lineDecoration, and WayBitmapFiller
* Multipolygons should take their tags from the relation, not the way
== MyGPX ==
* Have a remove button for removing loaded traces
* Have a check button for simplifying traces
* Figure out how to call P2/Simplify for halcyon-based code
== Bug Layer ==
* sort out the z-ordering so they appear above polygons/lines in halcyon
* View comments and add new comments
* Reopen?
* Handle errors when closing bugs (especially nickname-based errors)
== Reverse Button ==
* Doesn't look like a button
== l10n ==
* Fix the en_US / default locale problem
== history ==
* Think about what happens if a node, which used to be part of a way and isn't any more, changes. Does that put a fake "version" in?
== other ==
* shouldn't add an action to the global undo stack, since it's called from e.g. importing into other layers
Requested enhancements
== Other core ==
* Non-900913 projections
* Plugin support
* Support undo / redo across saving events
== Tag editing ==
* Ability to specify that a node should be a point in a way, for example for crossings
* Ability to say that it's unlikely/impossible to have a way that is a bridge and a tunnel at the same time.
* Dynamic reloading of stylesheet/map_features, so that you don't need to reload the full page when editing them
* The area of pois for dragging on to the map should have a search, with synonyms.
* If you have both inputSets names and buildingAddress, and name= key is filled in then the basic tab will get both, surely only name should be shown and building name should be ignored e.g. cafes. [Actually this was an issue of addr: being missing from one of them, however this may still be a problem for other overlapping inputSets]
== UI ==
* CSS editing
* Quick-search on add-relations-to-way dialog (RelationSelectPanel)
* i18n
== Rendering (Halcyon) ==
* 'Light' version without vectorlayer support etc.