From c724f47bf6c2720a04c8aa340465dfbd83fc5b97 Mon Sep 17 00:00:00 2001 From: szapp Date: Sat, 4 Mar 2017 22:23:45 +0100 Subject: [PATCH] Correct file paths in README --- README.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 1a5a271..69279e0 100644 --- a/README.md +++ b/README.md @@ -23,7 +23,7 @@ Features **Examples** -Here short list of some examples which are easily implementable (or already included) in `config/`. There is a lot +Here short list of some examples which are easily implementable (or already included) in `config\`. There is a lot more freedom, however. - Change the way the draw force (projectile gravity) is calculated (by weapon stats, skill level, ..) @@ -110,14 +110,14 @@ Customization ------------- As the mechanisms of the script are rather complex, the script is divided into two parts in -`_work\data\Scripts\Content\freeAim\`. One part is the core functionality and should **not** be edited: `_intern.d`. -The other one holds all possible customizations and can be freely adjusted and changed: `config/`. +`_work\data\Scripts\Content\freeAim\`. One part is the core functionality and should **not** be edited: `_intern\`. +The other one holds all possible customizations and can be freely adjusted and changed: `config\`. The customization is mostly implemented by calling outsourced functions. These are functions you can freely adjust. The only restrictions are the function signature and the type of return value. What happens inside the functions is fully up to you. Other binary settings are offered as constants that can simply be changed. -In the files `config/` the following things can be adjusted. For more details see `config/` and read the in-line +In the files `config\` the following things can be adjusted. For more details see `config\` and read the in-line comments of each listed function. There are a lot of possibilities and a lot of information is already provided to each function (in form of function arguments). For some examples and ideas see **Examples** above. @@ -236,8 +236,8 @@ a few are enumerated and explained here briefly. visualize the aim vob. For an example (SPL_Blink) visit the forum thread (see link in **Contact and Discussion** or check out the branch `SPL_Blink`). -There are quite some more things that can be changed (listed at the top of `_intern.d`) but they should not be altered -under normal circumstances. Changing those settings will most certainly make g2freeAim unstable. +There are quite some more things that can be changed (listed at the top of `_intern\const.d`) but they should not be +altered under normal circumstances. Changing those settings will most certainly make g2freeAim unstable. #### Eligible Spells @@ -344,7 +344,7 @@ Q: **Why does my game crash?** A: See **"It does not work? What now?"**. Additionally, it will be essential to describe your configuration, ideally by -attaching your files in `freeAim/config/`. +attaching your files in `freeAim\config\`. Q: **What is the deal with the license? May I use g2freeAim in my modification?** @@ -397,7 +397,7 @@ include the following information: - Output when entering `freeaim info` into the F2-ingame-console. - zSpy Log. - The Access Violation message (if applicable). - - Your configuration (attach the files in `freeAim/config/`). + - Your configuration (attach the files in `freeAim\config\`). - Used versions of Ikarus/LeGo. - If possible: Your own attempts to isolate and reproduce the bug.