diff --git a/_work/data/Scripts/Content/GFA/_intern/activate.d b/_work/data/Scripts/Content/GFA/_intern/activate.d index e04ef23..e659660 100644 --- a/_work/data/Scripts/Content/GFA/_intern/activate.d +++ b/_work/data/Scripts/Content/GFA/_intern/activate.d @@ -160,7 +160,7 @@ func void GFA_IsActive() { // Check if falling (body state BS_FALL is unreliable, because it is set after the falling animation has started) var zCAIPlayer playerAI; playerAI = _^(her.anictrl); - if (gef(playerAI.aboveFloor, mkf(12))) { + if (gef(playerAI.aboveFloor, mkf(50))) { GFA_ResetSpell(); GFA_AimMovement(0, ""); GFA_RemoveReticle();