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Project Architecture
Gothic Free Aim is organized into internal functions (_intern) and configuration functions (config).
This diagram shows how all the functions of GFA are connected. When not otherwise specified, arrows denote one function calling another. The left column represents the engine, the middle shows the internal functions and on the right are the config functions.
To understand the architecture, it is recommended to read from right to left:
config ▸ wrapper functions ▸ underlying mechanics ▸ engine hooks
Features are color coded (see legend).
This is a vector graphic: Open it in your web browser and zoom in to read everything.
Table of Contents
Features
Youtube Trailer
Demo Modifications
Installation & Requirements
Gothic 1
Gothic 2
Features & Configuration
Free Aiming
Ranged Combat
Spells
Re-usable Projectiles
Custom Collisions
Critical Hits
Hit Probability NEW
Creating a Mod File
Project Architecture
Debugging & Console Commands
Download
Free Aiming Patch
Settings for Players
Changelog
FAQ
Support this project
Acknowledgements
Contact & Discussion