• Basic Tile Entity
  • What is a Tile Entity?
  • Prerequisites
  • Making a Tile Entity
  • Making the Tile Entity
  • ValidTile(int i, int j)
  • Hook_AfterPlacement(int i, int j, int type, int style, int direction)
  • OnNetPlace()
  • Making the Tile
  • SetDefaults() / SetStaticDefaults()
  • KillMultiTile(int i, int j, int frameX, int frameY)
  • Other Useful Things