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Projectile Class Documentation
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Fields and Properties
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Vanilla
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tModLoader
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Methods
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Vanilla
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public static int NewProjectile(IEntitySource spawnSource, float X, float Y, float SpeedX, float SpeedY, int Type, int Damage, float KnockBack, int Owner = 255, float ai0 = 0f, float ai1 = 0f)
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public static int GetByUUID(int owner, int uuid)
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tModLoader
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public T GetGlobalProjectile<T>(bool exactType = true) where T : GlobalProjectile
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public void CloneDefaults(int type)
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public bool CountsAsClass<T>() where T : DamageClass
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public bool CountsAsClass(DamageClass damageClass)