• Projectile Class Documentation
  • Fields and Properties
  • Vanilla
  • tModLoader
  • Methods
  • Vanilla
  • public static int NewProjectile(IEntitySource spawnSource, float X, float Y, float SpeedX, float SpeedY, int Type, int Damage, float KnockBack, int Owner = 255, float ai0 = 0f, float ai1 = 0f)
  • public static int GetByUUID(int owner, int uuid)
  • tModLoader
  • public T GetGlobalProjectile<T>(bool exactType = true) where T : GlobalProjectile
  • public void CloneDefaults(int type)
  • public bool CountsAsClass<T>() where T : DamageClass
  • public bool CountsAsClass(DamageClass damageClass)