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Item
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Projectile
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Dust
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public static int NewDust(Vector2 Position, int Width, int Height, int Type, float SpeedX = 0f, float SpeedY = 0f, int Alpha = 0, Color newColor = default(Color), float Scale = 1f)
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Lighting
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public static void AddLight(int i, int j, float R, float G, float B)
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Player
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public void QuickSpawnItem(int item, int stack = 1)
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public bool HasItem(int type)
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public void AddBuff(int type, int time1, bool quiet = true)
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public int FindBuffIndex(int type)
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NPC
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public static int NewNPC(int X, int Y, int Type, int Start = 0, float ai0 = 0f, float ai1 = 0f, float ai2 = 0f, float ai3 = 0f, int Target = 255)
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public void AddBuff(int type, int time, bool quiet = false)
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public int FindBuffIndex(int type)
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Main
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public static void PlaySound(int type, int x = -1, int y = -1, int Style = 1)
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public static void NewText(string newText, byte R = 255, byte G = 255, byte B = 255, bool force = false)
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WorldGen
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public static void TileRunner(int i, int j, double strength, int steps, int type, bool addTile = false, float speedX = 0f, float speedY = 0f, bool noYChange = false, bool overRide = true)
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public static void OreRunner(int i, int j, double strength, int steps, ushort type)