• Item
  • Projectile
  • Dust
  • public static int NewDust(Vector2 Position, int Width, int Height, int Type, float SpeedX = 0f, float SpeedY = 0f, int Alpha = 0, Color newColor = default(Color), float Scale = 1f)
  • Lighting
  • public static void AddLight(int i, int j, float R, float G, float B)
  • Player
  • public void QuickSpawnItem(int item, int stack = 1)
  • public bool HasItem(int type)
  • public void AddBuff(int type, int time1, bool quiet = true)
  • public int FindBuffIndex(int type)
  • NPC
  • public static int NewNPC(int X, int Y, int Type, int Start = 0, float ai0 = 0f, float ai1 = 0f, float ai2 = 0f, float ai3 = 0f, int Target = 255)
  • public void AddBuff(int type, int time, bool quiet = false)
  • public int FindBuffIndex(int type)
  • Main
  • public static void PlaySound(int type, int x = -1, int y = -1, int Style = 1)
  • public static void NewText(string newText, byte R = 255, byte G = 255, byte B = 255, bool force = false)
  • WorldGen
  • public static void TileRunner(int i, int j, double strength, int steps, int type, bool addTile = false, float speedX = 0f, float speedY = 0f, bool noYChange = false, bool overRide = true)
  • public static void OreRunner(int i, int j, double strength, int steps, ushort type)