Implement pausing the game
Keep functions camelCased, rename snakeUpdate -> gameUpdate
Move key-related events to love.keypressed
Merge branch 'reset'
Remove a condition from the infinite loop
Quit & Restart function added. Small code refactoring.
Avoid magic constants
Few new cleanups
Add license, credit fiedukow++
Display trollface instead of exiting
Make direction a vector
Remove some tetris leftovers. Yes, there was copypasting involved
Make it harder to turn around in place