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audio
dialog 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
eventloop correct logic fps counter Mar 27, 2019
menu minor clarifications in the controls menus Apr 26, 2019
pch refactor audio (module system like that of renderer) Mar 5, 2019
plrmodes fix memory use-after-free in MarisaA May 18, 2019
projectile_prototypes Add Reimu Hakurei as a playable character (#106) Aug 11, 2018
renderer improve sprite batch state management May 19, 2019
resource add support for an intrinsic offset property in sprites May 18, 2019
rwops fix warnings Apr 6, 2019
stages fix a rare collision bug in perfect freeze May 6, 2019
util fix some text alignment bugs due to improper use of font_get_metrics() May 18, 2019
vfs VFS: streamline path separators; only allow /, even on windows May 11, 2019
aniplayer.c optimize and simplify object pools Apr 12, 2019
aniplayer.h
assert.h 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
boss.c
boss.h
cli.c s/Touhou/Tōhō Apr 22, 2019
cli.h 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
color.c 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
color.h
config.c fixup includes Mar 18, 2019
config.h gamepad: support hotplug, any-device option Apr 19, 2019
credits.c Switch audio assets to Opus (#167) May 11, 2019
credits.h
dialog.c fixup includes Mar 18, 2019
dialog.h 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
difficulty.c 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
difficulty.h
drawlayers.inc.h various adjustments to player shots Apr 15, 2019
ending.c Add a basic music room Mar 10, 2019
ending.h Emscripten compatibility (#161) Mar 9, 2019
enemy.c optimize and simplify object pools Apr 12, 2019
enemy.h show enemy/boss hitboxes in hitbox display mode Mar 1, 2019
entity.c YoumuB bomb tweaks, some laser fixups Mar 26, 2019
entity.h optimize and simplify object pools Apr 12, 2019
events.c fix bogus sort stabilization Mar 11, 2019
events.h 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
framerate.c
framerate.h Emscripten compatibility (#161) Mar 9, 2019
gamepad.c gamepad: support hotplug, any-device option Apr 19, 2019
gamepad.h
global.c Emscripten compatibility (#161) Mar 9, 2019
global.h define {Int,Float}Rect in terms of offset and extent Apr 11, 2019
hashtable.c
hashtable.h
hashtable.inc.h fixup includes Mar 18, 2019
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) Jun 29, 2018
hashtable_predefs.inc.h Lots of disorganized (mostly) visual overhaul (#156) Jan 4, 2019
hirestime.c 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
hirestime.h 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
item.c optimize and simplify object pools Apr 12, 2019
item.h
laser.c fix rendering of lasers and a few effects during view shake Apr 14, 2019
laser.h don't clear lasers that haven't been activated yet Mar 27, 2019
list.c fixup includes Mar 18, 2019
list.h fix build without GNU extensions Apr 12, 2019
log.c Define _POSIX_C_SOURCE if compiling for a POSIX-like platform May 1, 2019
log.h Emscripten compatibility (#161) Mar 9, 2019
main.c fixup includes Mar 18, 2019
meson.build emscripten: force WASM_OBJECT_FILES=0 when lto is enabled May 19, 2019
objectpool.c demote some log warnings Apr 24, 2019
objectpool.h optimize and simplify object pools Apr 12, 2019
objectpool_fake.c optimize and simplify object pools Apr 12, 2019
player.c remove references to "full_power" sfx, we don't have it Apr 24, 2019
player.h powersurge: reduce maximum negative charge drain rate Apr 8, 2019
plrmodes.c fix replay menu to use consistent character name spelling Apr 16, 2019
plrmodes.h attempt to give Reimu a more appropriate texture; savereplay menu tweak Apr 22, 2019
progress.c oops! Mar 11, 2019
progress.h Add a basic music room Mar 10, 2019
projectile.c fix a rare collision bug in perfect freeze May 6, 2019
projectile.h Enforce explicit form and .proto usage for PROJECTILE/PARTICLE calls Apr 11, 2019
projectile_prototypes.c 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
random.c fixup includes Mar 18, 2019
random.h
refs.c marisa b: scatter star shots if player stops shooting Apr 14, 2019
refs.h marisa b: scatter star shots if player stops shooting Apr 14, 2019
replay.c
replay.h move SystemTime stuff into a more appropriate place May 1, 2019
stage.c preload enemies stuff in spellstages as well Apr 23, 2019
stage.h YoumuB bomb tweaks, some laser fixups Mar 26, 2019
stagedraw.c HUD OCD May 18, 2019
stagedraw.h fix rendering of lasers and a few effects during view shake Apr 14, 2019
stageobjects.c optimize and simplify object pools Apr 12, 2019
stageobjects.h
stagetext.c Enhance ScoreText™ with the SmartCombineⓡ technology Apr 14, 2019
stagetext.h Enhance ScoreText™ with the SmartCombineⓡ technology Apr 14, 2019
stageutils.c fixup includes Mar 18, 2019
stageutils.h refactor crazy memory allocations in 3d background code Mar 11, 2019
taisei.h The Powersurge game mechanic and scoring system (#159) Feb 21, 2019
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) Jan 12, 2018
taskmanager.c Logging: colors, non-fatal error level, alt. format for log file Feb 14, 2019
taskmanager.h 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
transition.c cool new black hole menus Apr 20, 2019
transition.h cool new black hole menus Apr 20, 2019
util.h 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
version.c 'upkeep' target for maintenance tasks; back to include guards; happy … Jan 23, 2019
version.h don't rely on the "buildtype" option May 1, 2019
version_auto.c.in don't rely on the "buildtype" option May 1, 2019
video.c
video.h add display option for multi-monitor systems Apr 18, 2019
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