Mid-scanline timings #19

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taisel opened this Issue Jan 19, 2016 · 1 comment

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taisel commented Jan 19, 2016

Do we have a document on the rendering logic yet? By that I mean the timings that occur internally to the PPU while it's drawing a scanline. The current definitions I've seen are incomplete (Pixel output clock timings are NOT tile fetching timings).

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taisel Jan 19, 2016

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Not marking as bug, since we're not including mid-scanline rendering inside this emulator. It'll be a potential feature for the C++ port.

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taisel commented Jan 19, 2016

Not marking as bug, since we're not including mid-scanline rendering inside this emulator. It'll be a potential feature for the C++ port.

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