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#22

Offthread gfx

Still WIP. Going to add more commits to finish this off first.

  • Opened by taisel Jan 23, 2016
#24

fullscreen api

  • Opened by taisel Jan 28, 2016
#30

texture filter regression fix

texture filter setting on webkit browsers was broken.

  • Opened by taisel Mar 21, 2016
#52

README Pictures Not Displaying

Fixed certain screenshot pictures not displaying by removing alt text.

#15

Redo link/serial code

It's an old mess of code, and we never used the link feature for linking up with other emulator instances.

  • Opened by taisel Jan 19, 2016
  • 1 comment
#14

Split UI code into EmulatorWebUI project

Like the title says, the UI code should be moved to that project, so it can be cleaned up and made pretty. I really don't want to rewrite the UI for every system touched.

  • Opened by taisel Jan 19, 2016
  • 1 comment
#19

Mid-scanline timings

Do we have a document on the rendering logic yet? By that I mean the timings that occur internally to the PPU while it's drawing a scanline. The current definitions I've seen are incomplete (Pixel ...

  • Opened by taisel Jan 19, 2016
  • 1 comment
#23

CPU thread can run ahead of GPU thread too much

We need to add a check to futexWait the emulation core thread if the gfx thread is reporting a line counter lagging too far behind the command buffer's own line counter value. I haven't seen this ...

  • Opened by taisel Jan 26, 2016
  • 1 comment
#9

DMAx.js unnecessary check address

I found a bug in DMAx.js validateDMASource(). For example,If you run in this order ,It is not properly assigned to the source address. writeDMASource16_0() writeDMASource16_1() Tentatively I was like ...

  • Opened by takutok Jan 5, 2016
  • 1 comment
#27

Add user input customization

Needs joypad/keypad control customizations. Will probably be rolled in with mobile support.

  • Opened by taisel Feb 1, 2016
  • 1 comment