62 issues in taisel/IodineGBA
game issues
hello im trying to play dragon ball z legacy of goku 2 and buus fury on legacy of goku 2 i cand load the game but whenever i click start this happens Problem.mp4.zip i cant even load buus fury its just ...
-
Opened by Joshua7896
Oct 27, 2017 - 1 comment
Help to multiplayer game
Hi Taisel, I'm developing a web-browser operation system. And one of programs that I was trying insert, is IodineGBA. Already I got some positives results, as example: Open two or more emulators. ...
-
Opened by marcelojannotti
Sep 24, 2016 - 1 comment
Add on-thread GPU rendering option
As of right now, the emulator attempts to spawn a separate thread for GPU rendering if it can under all circumstances. It only does on-thread as a fallback. We should allow the fallback to be selected ...
-
Opened by taisel
Feb 7, 2016 - 1 comment
Rare audio threading bug occurs if user set speed changes
It seems I forgot to account for resetting some ring buffer counters properly if the user adjusts runtime speed. Only popped up as an issue when adding in the user adjustable speed slider. This is one ...
-
Opened by taisel
Sep 29, 2017 - 1 comment
Anyway to lock the speed?
I don't mind the game being slower but having the speed fluctuate gives me a headache. If it is possible let me know.
-
Opened by Tagswell
Sep 28, 2017 - 1 comment
Fixed Screenshots Not Appearing In README
There were incorrect quotation marks around the alternative text for a couple of the screenshots that were causing them to not display.
-
Opened by ryanlapeyre
Apr 11, 2017 - 1 comment
Last time we had issue tracking, it sucked
Let's figure out a better way to format this.
-
Opened by taisel
Jul 12, 2015
RTC/GPIO support should be added
Never got around to landing support for RTC/GPIO. I'm guessing a bunch of people want to play pokemon with proper clock support.
-
Opened by taisel
Jan 19, 2016