31 issues in taisel/IodineGBA
fullscreen api
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Opened by taisel
Jan 28, 2016
Better saves menu
I want to be able to access adding/removing individual games from the save system, rather than just importing/exporting them all at once. GameBoy-Online did this, and IodineGBA should too. In fact, there's ...
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Opened by taisel
Feb 1, 2016 - 4 comments
More robust webworker fallbacks
Some browsers like Google Chrome do not allow webworkers on localhost via opened file:///. Google Chrome also does not allow spawning webworkers inside of webworkers. We need to introduce proper code flow ...
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Opened by taisel
Feb 1, 2016 - 4 comments
Add user input customization
Needs joypad/keypad control customizations. Will probably be rolled in with mobile support.
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Opened by taisel
Feb 1, 2016 - 1 comment
Add on-thread GPU rendering option
As of right now, the emulator attempts to spawn a separate thread for GPU rendering if it can under all circumstances. It only does on-thread as a fallback. We should allow the fallback to be selected ...
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Opened by taisel
Feb 7, 2016 - 1 comment
Stabilize FPS more
It seems some code re-arranging the last few weeks de-stabilized the fps. I verified it's not the offthread rendering dropping frames, but it's just possibly all the added extra noise causing the ...
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Opened by taisel
Feb 7, 2016 - 5 comments
texture filter regression fix
texture filter setting on webkit browsers was broken.
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Opened by taisel
Mar 21, 2016
Use SIMD for the graphics compositor code
Of note, it looks like that particular block of code can be rewritten to use SIMD. Specifically: - SIMD.Int32x4.and() for isolating flags. - SIMD.Int32x4.greaterThanOrEqual() for comparing flags. ...
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Opened by taisel
Jun 9, 2016 - 7 comments
add Voice control interface
These commits add the functionality of allowing player to control the gameplay through voice with webkitSpeechRecognition and regex. say "press button/key left" , "press right" , "press ...
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Opened by JeffZhang02747
Jul 8, 2016 - 5 comments
Voice Interface with local var
voice interface added with local variable. Check window attribute to get the voice recognition object. Firefox voice recognition is supported on version 49. https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API ...
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Opened by JeffZhang02747
Jul 9, 2016 - 10 comments