62 issues in taisel/IodineGBA
Iridion 3D
The Shin'en logo in the intro has an extra line shown that's glitched. See what that's about. The game works fine, it's just that singular weirdness.
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Opened by taisel
Aug 22, 2015
Kirby's Nightmare in Dreamland won't save
Game runs fine, it just won't save. The save type needs to be corrected/validated probably.
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Opened by taisel
Jan 19, 2016
DMAx.js unnecessary check address
I found a bug in DMAx.js validateDMASource(). For example,If you run in this order ,It is not properly assigned to the source address. writeDMASource16_0() writeDMASource16_1() Tentatively I was like ...
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Opened by takutok
Jan 5, 2016 - 1 comment
Donkey Kong Country 2 Crash
The game gets past the intro and main menu, but it crashes when starting a level.
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Opened by taisel
Jan 19, 2016
Undefined open bus read edge cases
We don't handle all the edge cases. I think some megaman battle network game expects some extremely edgy value IIRC that can't be determined with the current scheme we have in place. Namely we ...
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Opened by taisel
Jan 19, 2016
Mid-scanline timings
Do we have a document on the rendering logic yet? By that I mean the timings that occur internally to the PPU while it's drawing a scanline. The current definitions I've seen are incomplete (Pixel ...
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Opened by taisel
Jan 19, 2016 - 1 comment
Pokemon series wont save
Game's seems to run fine, although wont save. I have tried: Pokemon Fire Red, Leaf Green, Emerald.. A way around this problem for a Windows GBA emulator is to change the save flash type: Save Type ...
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Opened by fOmey
Jan 19, 2016 - 6 comments
Audio problems and Unsupported games
Audio does not work on some games like - Ultimate Spider-Man - Crash Bandicoot 2: N-Tranced - SpongeBob SquarePants: Light, Camera, Pants ... Issue noticed : The audio output is just noise. Some ...
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Opened by nodetsu
Aug 17, 2015 - 4 comments
Offthread gfx
Still WIP. Going to add more commits to finish this off first.
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Opened by taisel
Jan 23, 2016
Land offthread rendering
We already run the emulator in a webworker if your browser supports sharedarraybuffer. We'll just spawn another webworker controlled by the emulator core inside first webworker, to render graphics. ...
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Opened by taisel
Jan 19, 2016 - 5 comments