62 issues in taisel/IodineGBA
Last time we had issue tracking, it sucked
Let's figure out a better way to format this.
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Opened by taisel
Jul 12, 2015
RTC/GPIO support should be added
Never got around to landing support for RTC/GPIO. I'm guessing a bunch of people want to play pokemon with proper clock support.
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Opened by taisel
Jan 19, 2016
Kirby's Nightmare in Dreamland won't save
Game runs fine, it just won't save. The save type needs to be corrected/validated probably.
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Opened by taisel
Jan 19, 2016
Undefined open bus read edge cases
We don't handle all the edge cases. I think some megaman battle network game expects some extremely edgy value IIRC that can't be determined with the current scheme we have in place. Namely we ...
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Opened by taisel
Jan 19, 2016
Some weird slight golden sun gfx issues
I don't have screenshots or pics readily to post, but some priority ordering issues. Looks like we have buggy CPU emulation causing it to write bad structures and bytes to the GPU registers. Only noticed ...
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Opened by taisel
Jan 19, 2016
Golden Sun 2 won't boot
Like the title says. I'm wondering if it's a save type issue or something else in particular.
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Opened by taisel
Jan 19, 2016
Donkey Kong Country 2 Crash
The game gets past the intro and main menu, but it crashes when starting a level.
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Opened by taisel
Jan 19, 2016
Fix memory timings
We DO emulate ROM prefetch buffer, we just do it with bad timing. When the code was written I was guessing on some timings and logic, and @endrift proved there were differences in actual hardware. It's ...
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Opened by taisel
Jan 19, 2016
Iridion 3D
The Shin'en logo in the intro has an extra line shown that's glitched. See what that's about. The game works fine, it's just that singular weirdness.
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Opened by taisel
Aug 22, 2015
saix2 filter
Please add Saix2 filter to improve the look of the games.
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Opened by digdug82
Mar 13, 2017