62 issues in taisel/IodineGBA
Last time we had issue tracking, it sucked
Let's figure out a better way to format this.
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Opened by taisel
Jul 12, 2015
preliminary web worker support
Entire emulator core is run in a web worker. It sends over audio and video to the main thread via transferable object postMessage-ing. Should be extremely useful for those without hardware accelerated ...
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Opened by taisel
Nov 19, 2015 - 2 comments
xaudiojs update
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Opened by taisel
Nov 27, 2015
Compatibility for Firefox Nightly
API changed the other day, so add a shim for combat between both versions.
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Opened by taisel
Dec 3, 2015
Convert audio proxy to lock-less ring buffer
Audio for the webworker path (used if sharedarraybuffer exists) is managed via locks. I should try to convert it to a lockless ring buffer to reduce the amount of locking required. It'll still wait ...
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Opened by taisel
Dec 21, 2015 - 2 comments
RTC/GPIO support should be added
Never got around to landing support for RTC/GPIO. I'm guessing a bunch of people want to play pokemon with proper clock support.
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Opened by taisel
Jan 19, 2016
Some weird slight golden sun gfx issues
I don't have screenshots or pics readily to post, but some priority ordering issues. Looks like we have buggy CPU emulation causing it to write bad structures and bytes to the GPU registers. Only noticed ...
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Opened by taisel
Jan 19, 2016
Golden Sun 2 won't boot
Like the title says. I'm wondering if it's a save type issue or something else in particular.
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Opened by taisel
Jan 19, 2016
Fix memory timings
We DO emulate ROM prefetch buffer, we just do it with bad timing. When the code was written I was guessing on some timings and logic, and @endrift proved there were differences in actual hardware. It's ...
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Opened by taisel
Jan 19, 2016