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#31

Use SIMD for the graphics compositor code

Of note, it looks like that particular block of code can be rewritten to use SIMD. Specifically: - SIMD.Int32x4.and() for isolating flags. - SIMD.Int32x4.greaterThanOrEqual() for comparing flags. ...

  • Opened by taisel Jun 9, 2016
  • 7 comments
#35

Align speech initialization

Right now it does its own initialization on its own. It should be called from the load function we currently use. In addition, we should fix up and add the missing "use strict".

  • Opened by taisel Jul 21, 2016
#37

Default controls?

Cannot seem to find the default buttons anywhere. Probably a simple answer im just very new to programming in general.

#29

Stabilize FPS more

It seems some code re-arranging the last few weeks de-stabilized the fps. I verified it's not the offthread rendering dropping frames, but it's just possibly all the added extra noise causing the ...

  • Opened by taisel Feb 7, 2016
  • 5 comments
#28

Add on-thread GPU rendering option

As of right now, the emulator attempts to spawn a separate thread for GPU rendering if it can under all circumstances. It only does on-thread as a fallback. We should allow the fallback to be selected ...

  • Opened by taisel Feb 7, 2016
  • 1 comment
#56

Rare audio threading bug occurs if user set speed changes

It seems I forgot to account for resetting some ring buffer counters properly if the user adjusts runtime speed. Only popped up as an issue when adding in the user adjustable speed slider. This is one ...

  • Opened by taisel Sep 29, 2017
  • 1 comment
#55

Anyway to lock the speed?

I don't mind the game being slower but having the speed fluctuate gives me a headache. If it is possible let me know.

  • Opened by Tagswell Sep 28, 2017
  • 1 comment
#7

Compatibility for Firefox Nightly

API changed the other day, so add a shim for combat between both versions.

  • Opened by taisel Dec 3, 2015
#32

add Voice control interface

These commits add the functionality of allowing player to control the gameplay through voice with webkitSpeechRecognition and regex. say "press button/key left" , "press right" , "press ...

#34

Voice Interface with local var

voice interface added with local variable. Check window attribute to get the voice recognition object. Firefox voice recognition is supported on version 49. https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API ...