62 issues in taisel/IodineGBA
Kirby's Nightmare in Dreamland won't save
Game runs fine, it just won't save. The save type needs to be corrected/validated probably.
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Opened by taisel
Jan 19, 2016
Iridion 3D
The Shin'en logo in the intro has an extra line shown that's glitched. See what that's about. The game works fine, it's just that singular weirdness.
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Opened by taisel
Aug 22, 2015
Fix memory timings
We DO emulate ROM prefetch buffer, we just do it with bad timing. When the code was written I was guessing on some timings and logic, and @endrift proved there were differences in actual hardware. It's ...
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Opened by taisel
Jan 19, 2016
Golden Sun 2 won't boot
Like the title says. I'm wondering if it's a save type issue or something else in particular.
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Opened by taisel
Jan 19, 2016
Some weird slight golden sun gfx issues
I don't have screenshots or pics readily to post, but some priority ordering issues. Looks like we have buggy CPU emulation causing it to write bad structures and bytes to the GPU registers. Only noticed ...
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Opened by taisel
Jan 19, 2016
RTC/GPIO support should be added
Never got around to landing support for RTC/GPIO. I'm guessing a bunch of people want to play pokemon with proper clock support.
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Opened by taisel
Jan 19, 2016
Convert audio proxy to lock-less ring buffer
Audio for the webworker path (used if sharedarraybuffer exists) is managed via locks. I should try to convert it to a lockless ring buffer to reduce the amount of locking required. It'll still wait ...
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Opened by taisel
Dec 21, 2015 - 2 comments
Compatibility for Firefox Nightly
API changed the other day, so add a shim for combat between both versions.
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Opened by taisel
Dec 3, 2015
xaudiojs update
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Opened by taisel
Nov 27, 2015