62 issues in taisel/IodineGBA
Last time we had issue tracking, it sucked
Let's figure out a better way to format this.
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Opened by taisel
Jul 12, 2015
Pokemon series wont save
Game's seems to run fine, although wont save. I have tried: Pokemon Fire Red, Leaf Green, Emerald.. A way around this problem for a Windows GBA emulator is to change the save flash type: Save Type ...
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Opened by fOmey
Jan 19, 2016 - 6 comments
RTC/GPIO support should be added
Never got around to landing support for RTC/GPIO. I'm guessing a bunch of people want to play pokemon with proper clock support.
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Opened by taisel
Jan 19, 2016
Kirby's Nightmare in Dreamland won't save
Game runs fine, it just won't save. The save type needs to be corrected/validated probably.
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Opened by taisel
Jan 19, 2016
Undefined open bus read edge cases
We don't handle all the edge cases. I think some megaman battle network game expects some extremely edgy value IIRC that can't be determined with the current scheme we have in place. Namely we ...
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Opened by taisel
Jan 19, 2016
Redo link/serial code
It's an old mess of code, and we never used the link feature for linking up with other emulator instances.
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Opened by taisel
Jan 19, 2016 - 1 comment
Some weird slight golden sun gfx issues
I don't have screenshots or pics readily to post, but some priority ordering issues. Looks like we have buggy CPU emulation causing it to write bad structures and bytes to the GPU registers. Only noticed ...
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Opened by taisel
Jan 19, 2016
Golden Sun 2 won't boot
Like the title says. I'm wondering if it's a save type issue or something else in particular.
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Opened by taisel
Jan 19, 2016
Donkey Kong Country 2 Crash
The game gets past the intro and main menu, but it crashes when starting a level.
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Opened by taisel
Jan 19, 2016
Land offthread rendering
We already run the emulator in a webworker if your browser supports sharedarraybuffer. We'll just spawn another webworker controlled by the emulator core inside first webworker, to render graphics. ...
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Opened by taisel
Jan 19, 2016 - 5 comments