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#46

On Screen Controls for Mobile Devices

I am not able to figure out if it works on mobile iOS, however, a similar emulator worked, so I imagine this would too. If on screen controls were added you could run the program on phones and tablets ...

  • Opened by oVexlz Feb 13, 2017
  • 4 comments
#45

Design improvements

Do you have interest in someone else improve the design and implement in the CSS? If you do, I can make some proposals and bring it to discuss.

#44

How to import save state

Hi, when I try to import a saveState, I call to the function importSave which is in saves.js. I don't get any warning or error, but the emulator stills running the rom that was loaded at the beginning, ...

#41

How to make IodineGBA load the BIOS file directly from the server?

Hello, I am trying to save some time when waiting for a game and skip the BIOS upload step. In order to do this I want to change the code to load the BIOS automatically upon the page load, from the same ...

#40

Can't get IodineGBA to work

Hello, Forgive me for possibly lame question, but how to get IodineGBA to work? I have downloaded the IodineGBA-master.zip file, then unzipped and uploaded it to my web server: http://drfeliz.com/IodineGBA-master/index.html ...

#39

Help to multiplayer game

Hi Taisel, I'm developing a web-browser operation system. And one of programs that I was trying insert, is IodineGBA. Already I got some positives results, as example: Open two or more emulators. ...

#36

I cannot save and load game

Hi all, Could we save state of the game or not ? Even in the http://taisel.github.io/IodineGBA, I still can not load the state. Do we have the secret way to load the save? If we do, please show me how ...

#33

Update ReadMe

- Needs updated contributors section - Probably don't need screenshots - Be more descriptive - Add in a "currently a code golfing experiment / still in alpha or beta" message. I mean, ...

  • Opened by taisel Jul 8, 2016
#20

Undefined open bus read edge cases

We don't handle all the edge cases. I think some megaman battle network game expects some extremely edgy value IIRC that can't be determined with the current scheme we have in place. Namely we ...

  • Opened by taisel Jan 19, 2016
#19

Mid-scanline timings

Do we have a document on the rendering logic yet? By that I mean the timings that occur internally to the PPU while it's drawing a scanline. The current definitions I've seen are incomplete (Pixel ...

  • Opened by taisel Jan 19, 2016
  • 1 comment