62 issues in taisel/IodineGBA
Offthread gfx
Still WIP. Going to add more commits to finish this off first.
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Opened by taisel
Jan 23, 2016
Pokemon series wont save
Game's seems to run fine, although wont save. I have tried: Pokemon Fire Red, Leaf Green, Emerald.. A way around this problem for a Windows GBA emulator is to change the save flash type: Save Type ...
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Opened by fOmey
Jan 19, 2016 - 6 comments
Undefined open bus read edge cases
We don't handle all the edge cases. I think some megaman battle network game expects some extremely edgy value IIRC that can't be determined with the current scheme we have in place. Namely we ...
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Opened by taisel
Jan 19, 2016
Mid-scanline timings
Do we have a document on the rendering logic yet? By that I mean the timings that occur internally to the PPU while it's drawing a scanline. The current definitions I've seen are incomplete (Pixel ...
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Opened by taisel
Jan 19, 2016 - 1 comment
Donkey Kong Country 2 Crash
The game gets past the intro and main menu, but it crashes when starting a level.
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Opened by taisel
Jan 19, 2016
Golden Sun 2 won't boot
Like the title says. I'm wondering if it's a save type issue or something else in particular.
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Opened by taisel
Jan 19, 2016
Some weird slight golden sun gfx issues
I don't have screenshots or pics readily to post, but some priority ordering issues. Looks like we have buggy CPU emulation causing it to write bad structures and bytes to the GPU registers. Only noticed ...
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Opened by taisel
Jan 19, 2016
Redo link/serial code
It's an old mess of code, and we never used the link feature for linking up with other emulator instances.
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Opened by taisel
Jan 19, 2016 - 1 comment
Split UI code into EmulatorWebUI project
Like the title says, the UI code should be moved to that project, so it can be cleaned up and made pretty. I really don't want to rewrite the UI for every system touched.
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Opened by taisel
Jan 19, 2016 - 1 comment
Fix memory timings
We DO emulate ROM prefetch buffer, we just do it with bad timing. When the code was written I was guessing on some timings and logic, and @endrift proved there were differences in actual hardware. It's ...
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Opened by taisel
Jan 19, 2016