62 issues in taisel/IodineGBA
Land offthread rendering
We already run the emulator in a webworker if your browser supports sharedarraybuffer. We'll just spawn another webworker controlled by the emulator core inside first webworker, to render graphics. ...
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Opened by taisel
Jan 19, 2016 - 5 comments
Kirby's Nightmare in Dreamland won't save
Game runs fine, it just won't save. The save type needs to be corrected/validated probably.
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Opened by taisel
Jan 19, 2016
RTC/GPIO support should be added
Never got around to landing support for RTC/GPIO. I'm guessing a bunch of people want to play pokemon with proper clock support.
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Opened by taisel
Jan 19, 2016
DMAx.js unnecessary check address
I found a bug in DMAx.js validateDMASource(). For example,If you run in this order ,It is not properly assigned to the source address. writeDMASource16_0() writeDMASource16_1() Tentatively I was like ...
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Opened by takutok
Jan 5, 2016 - 1 comment
Convert audio proxy to lock-less ring buffer
Audio for the webworker path (used if sharedarraybuffer exists) is managed via locks. I should try to convert it to a lockless ring buffer to reduce the amount of locking required. It'll still wait ...
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Opened by taisel
Dec 21, 2015 - 2 comments
Compatibility for Firefox Nightly
API changed the other day, so add a shim for combat between both versions.
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Opened by taisel
Dec 3, 2015
xaudiojs update
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Opened by taisel
Nov 27, 2015
preliminary web worker support
Entire emulator core is run in a web worker. It sends over audio and video to the main thread via transferable object postMessage-ing. Should be extremely useful for those without hardware accelerated ...
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Opened by taisel
Nov 19, 2015 - 2 comments
Iridion 3D
The Shin'en logo in the intro has an extra line shown that's glitched. See what that's about. The game works fine, it's just that singular weirdness.
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Opened by taisel
Aug 22, 2015