Skip to content
Custom guild house made by myself for azerothcore
C++ CMake Shell
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.

Guild House Module


This is a phased guild house system for Azerothcore, it allows players to from the same guild to visit their guild house to explore, train ect All guilds will get their own phasing system which then the guild master will have to purchase NPC's creatures and other stuff to complete the creation.

How to use ingame

Once a player has brought a guild house from the NPC they can either teleport to the guildhouse by via the NPC or do .guildhouse tele

Once the player is in the location of the guild house the guild master has a command .guildhouse spawnnpc this will allow the guild master to start placing objects / npc within the guild house.


My new module requires:

  • AzerothCore v1.0.1+


1) Simply place the module under the `modules` directory of your AzerothCore source. 
2) Import the SQL manually to the right Database (auth, world or characters)
3) Apply the guildhouse.patch to your source 
4) Re-run cmake and launch a clean build of AzerothCore.

Patch Information

The patch basicly turns the selected area from a bitmask to a uint, this fixes the issues with the phasing

Before Patch : Guild 1 Can see phase 1 Guild 2 Can see phase 2 Guild 3 Can See Guild 1 & 2

After Patch: All guilds will now have a seperate phase for the area 876 (GM Island)

Edit module configuration (optional)

If you need to change the module configuration, go to your server configuration folder (where your worldserver or worldserver.exe is), copy mod_guild_house_v2.conf.dist to mod_guild_house_v2.conf and edit that new file.


  • Me (author of the module)
  • Rochet2: Thanks for the help with the phasing situation & General support

AzerothCore: repository - website - discord chat community

You can’t perform that action at this time.