Spider-Man VR Experience
Virtual Reality experience based on WebVR, works best with a VR headset like Oculus Quest.
- Use the headset browser to visit the site - https://spiderman.webvr.link
- Click on the "VR" button on the bottom right to enter VR mode
Unofficial, fan-made and open source
This project is made by a fan for educational purposes with fair use in mind. It is open source and non-profit (not even ads). Its goal is to explore the physics behind Spider-Man's web swinging and allow fans to experience what this ability feels like in VR.
One of my favorite games this year was Spider-Man PS4 where swinging around the city feels almost as good as Spider-Man 2 on the PS2. Hopefully this experience would inspire Marvel to make more official VR experiences for this mechanic.
Tips and tricks
To swing around, aim the controller at a high point on a building and press and hold the trigger. Your web shooters have limited range so aiming too far will not work. Shooting two webs simultaneously will help you balance yourself.
Advanced movement (optional): If you need to make sharp turns, hold the grip button in addition. If you want to make your webs tighter or looser (this will influence how strong they pull), pull the thumbstick up/down before shooting.
The crystal challenge: Crystals appear near intersections on the main roads. To find a crystal simply follow a road. The wrist of your left hand shows how many crystals were collected without hitting walls or the ground.
Game mechanics implemented by talkol
Built with A-Frame to demonstrate the power of WebVR (who knew JS can do this much!)
Background music is a playlist of Spider-Man related tracks I found on SoundCloud
Sound effects came from ZapSplat