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Playing with the key_hold and key_wait seems to have fixed the issue I was having with TIS-100, but if other games/apps are more stubborn then might it be worth adding a use_keybd_event setting or similar? Will update this issue if I come across any.
The text was updated successfully, but these errors were encountered:
Going to close this as nothing else has come up. I do note that there are a couple of other issues open for mouse input to DirectX games that still need deeper investigation.
Playing with the key_hold and key_wait seems to have fixed the issue I was having with TIS-100, but if other games/apps are more stubborn then might it be worth adding a
use_keybd_event
setting or similar? Will update this issue if I come across any.The text was updated successfully, but these errors were encountered: