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amore-examples

Examples meant to demonstrate the Amore Game Framework

screenshot of some of the examples

pong

Pong clone, you can try it out by runing go run main.go in the directory. Use the up and down arrows to play. Enter to restart.

asteroids

Asteroids clone, you can try it out by runing go run main.go in the directory . Operate with the arrow keys and space to fire. Destroy the asteroids. Asteroids also has a pretty good demonstration of the kind of physics you can implement yourself.

physics

Physics demonstrates the usage of github.com/neguse/go-box2d-lite in amore, for more in depth physics. Normally for most games you dont need this level of physics but it's nice to know that it's there.

racer

A pseudo 3d car racer implemented from the codeincomplete.com tutorial. Assets are also from that tutorial.

platformer

This is a re-implementation/port of bump.lua example program, it shows a good example of a platformer with destructable terrain.

test-all

Is used for testing every element of the framework. You can try it out by runing go run main.go in the directory. It wont look like much but it's mostly all there.

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examples for the amore game framework

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