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C++ and C multithreading task scheduler
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A Multithreaded Entity Component System written for C89 & C99
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
Statistics on GPUs
Dear ImGui over WebSockets
C++ Profiler For Games
glTF Sample Models
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
A collection of open source c/c++ libraries for gamedev
A modern formatting library
linalg.h is a single header, public domain, short vector math library for C++
basic examples of OpenCL with the C++ API
White paper describing the Autodesk Standard Surface shader.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
Atmospheric Scattering for Unity
Mesh parameterization / UV unwrapping library
GPU texture/buffer performance tester
Experimentation framework for probe-based lighting
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
C++ game engine focusing on modern rendering techniques and performance.
Assembler for NVIDIA Maxwell architecture
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.