3D FPS game with killer robots!
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assets Optimize robot model. Oct 24, 2013
build Update build. Oct 24, 2013
css Added artist credits. Dec 18, 2012
editor Move monsters and items under assets/models/. Nov 28, 2012
js Fullscreenless pointer lock for Firefox. Oct 24, 2013
libs Update physijs, fixes FF18 support. Jan 18, 2013
.gitignore Unminified builds should not be in git. Nov 14, 2012
LICENSE Initial commit. Nov 1, 2012
Makefile Update readme. Nov 2, 2012
README.md Refactor readme. Nov 26, 2012
credits.html Added artist credits. Dec 18, 2012
game.html Fix HUD and stats disappearing in fullscreen. Nov 14, 2012
package.json Rebrand. Nov 1, 2012


Plasma Forks

This is a small 3d sci-fi first-person shooter for the web.
See more info at the homepage - http://tapio.github.com/plasma-forks/

You will need poweful, dedicated GPU, blazingly fast CPU and Chrome to fully enjoy it.
Check out Known Issues and Performance Tips if you want to go against that.


This is based on several JS libraries/engines, most prominently:

With art assets, Blendswap (http://www.blendswap.com/) and especially Open Game Art (http://opengameart.org/) have been invaluable.


Unless otherwise stated, code in js/ and all .html files are mine and licensed under MIT (see LICENSE file).

Third-party code is in libs/ and belongs to their respective owners. Their licenses are mentioned in the files.

The licenses of models and textures in assets/ can be viewed from their respective readme.txt files. However, all of them are available under at least one the following licenses: CC0/PD, CC-BY-3.0, CC-BY-SA-3.0