Commits on Nov 21, 2009
  1. @web3d0
Commits on Nov 18, 2009
  1. @web3d0

    More Matrix tested to work, and starting on Vector conversion to test

    rest of Matrix. Quaternion.c is in the pipeline as the end goal! Sorry
    for nuking awesome lighting demo, too slow on my computer for now. :)
    web3d0 committed Nov 18, 2009
Commits on Nov 17, 2009
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Commits on Nov 15, 2009
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    Blah.

    web3d0 committed Nov 15, 2009
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Commits on Nov 14, 2009
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Commits on Nov 12, 2009
  1. @stuartcaunt
Commits on Nov 11, 2009
  1. @stuartcaunt

    modifications to view setup

    stuartcaunt committed Nov 11, 2009
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    ...and forgot again...

    stuartcaunt committed Nov 11, 2009
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    forgot to update...

    stuartcaunt committed Nov 11, 2009
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    Renderers refactoring. Renderer types are now chosen by the different…

    … materials used (not by the user). All renderers are handled through the RendererManager which passes on information like lighting, view, projection matrices. Each renderer now has a list of primitives that it is in charge of. Renderering API simplified: one single render call to render whole scene.
    stuartcaunt committed Nov 11, 2009
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Commits on Nov 10, 2009
  1. @stuartcaunt

    refactoring of shaders: all lighting/texture mapping done in a single…

    … shader. Refactoring of renderers and materials. Now a single shader works for texture/no texture and lighting/no lighting.
    stuartcaunt committed Nov 10, 2009
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    Merge branch 'local'

    Conflicts:
    	AppController.j
    web3d0 committed Nov 11, 2009
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    Local changes

    web3d0 committed Nov 11, 2009
Commits on Nov 9, 2009
  1. @stuartcaunt

    added lighting to texture renderer. Virtualy identical shaders: need …

    …to refactor shaders and renderers.
    stuartcaunt committed Nov 9, 2009
  2. @stuartcaunt
Commits on Nov 8, 2009
  1. @web3d0
Commits on Nov 7, 2009
  1. @stuartcaunt
  2. @stuartcaunt

    Integration of point lighting. Shader allows for up to 8 point lights…

    … with different properties, plus ShadedColorMaterial allows for material properties. Normalisation of shader attribute and uniform names. demos directory added to show different features: modify the GLView instantiated inside AppController.
    stuartcaunt committed Nov 7, 2009
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Commits on Nov 5, 2009
  1. @web3d0

    Updated README

    web3d0 committed Nov 5, 2009
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Commits on Nov 3, 2009
  1. @web3d0

    How can I be so dumb?

    web3d0 committed Nov 3, 2009
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    WebGL doc

    web3d0 committed Nov 3, 2009
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    blah

    web3d0 committed Nov 3, 2009
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    Click on graphics, then use arrow keys to move with tx and tz. Still …

    …debugging matrixes.
    web3d0 committed Nov 3, 2009
Commits on Nov 1, 2009
  1. @web3d0
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