This is a 2D game for Carrom using OpenGL.
● Striker Movement Left / Right via: ○ Keyboard: LEFT ARROW KEY / RIGHT ARROW KEY ○ Mouse: RIGHT MOUSE CLICK DRAG LEFT / RIGHT ● Hover Movement Left / Right via: ○ Keyboard: a / c ○ Mouse: LEFT MOUSE CLICK DRAG LEFT / RIGHT ● Striker Shoot via: ○ Keyboard: Space BAR ○ Mouse: LEFT MOUSE CLICK LOOSE ● Power Bar Movement Up / Down via: ○ Keyboard: UP ARROW KEY / DOWN ARROW KEY ○ Mouse: DRAG MIDDLE KEY UP / DOWN
● Initially game starts with 30 points. ● Player gets 10 points for the coin pocketed of his chosen colour. ● Player loses 5 points for coin pocketed of opposite colour. ● Player loses 5 points for pocketing of striker. ● Player loses 1 point per second till he strikes. ● Player gets 50 points for pocketing red coin. ● When all coins of the chosen colour is pocketed and red coin is pocketed, the game is ended. ● All the coins which are pocketed are shown on the dock. This dock shows all coins which are pocketed in the order of the time of their pocketing.
● Player selects colour of the coin which he wishes to score. ● Player then can move the striker left or right. ● Player then directs the striker (where he wants to hit) by changing the direction of the hover. ● Player then increase/decrease the power in the power bar. ● Player then shoots the striker.