combo-script is light-weight and extensible script language to describe gamepad command input.
It also supports validation to prevent logically inconsistent operations(duplicate or unable button push or stick operation etc).
See DEMO.
npm -i ts-combo-scriptIf just single button name is described(for example, A), it means pushDown(A) and pushUp(A).
A
Note that all button names are case insensitive. So you can write both A and a.
Use pushDown or pushUp function to describe push-down or push-up event separatedly.
pushDown(left), pushUp(left)
Note that function names are case insensitive, so you can write pushDown or pushdown.
You can describe multiple pushing by using tuple like this.
(A, B)
(right, down)
(A, B) means pushing down A and B at the same time(and pushing up A and B at the same time).
You can use special syntax(called holding syntax) to describe this situation. For example,
(a, b) { rotateL(0, 180), x, y }, L1
It means,
- Keep pushing
aandbwhile- Rotate
left stickfrom0degto180deg - Push
x - Push
y
- Rotate
- Push up
aandb - Push
L1
You can describe selective operation(like A or B) by using or idiom.
rotateL(0, 90), or(triangle, circle)
It means,
- rotate left stick from 0 degree to 90 degree.
- push
triangleorcirclebutton.
Note that if you use or inside multiple push like this...
(a, b, or(x, y))
it's disassembled to following operation like set operation(a and b and (x or y))
or((a, b, x), (a, b, y))
Rotating stick is described by rotateL(for left stick) or rotateR(for right stick) function.
rotateL(90, 180)
It means rotating left stick from 90deg to 180deg.
Moving stick is described by moveL(for left stick) or moveR(for right stick) function.
moveR(90, 180)
It means moveing right stick from 0deg to 90deg.
Tilting stick is described by setL(for left stick) or setR(for right stick) function.
setR(90)
It means tilting right stick to 90deg.
Releasing stick is described by unsetL(for left stick) or unsetR(for right stick) function.
unsetL(90)
It means release right stick from 90deg pos.
Touching stick in any way is described by touchL(for left stick) or touchR(for right stick) function.
touchL(), touchR()
You can output some helper message by using string literal enclosed by " or '.
"Input quickly!", left, circle
Or you can use info, warn, error functions.
info("this is info"), warn("this is warning"), error("this is error")
import { compile } from 'combo-script'
const { ast, errors } = compile("(a, b){ rotateL(0, 90), L1 }, x, y");
console.log(ast);
console.log(errors);Although we have combo-player already, you can create your own player easily by implementing ActionPlayer interface.
import { compile, Action, ActionTextGroup, ActionContext, ActionPlayer, ButtonName, StickName } from 'combo-script';
const code = "(a, b) { rotateL(90, 180), up, down }, x, y, (left, a)"
const { ast, errors } = compile(code);
if(errors.length > 0){
console.error(errors);
return;
}
// Implement your own ActionPlayer interface.
class MyActionPlayer implements ActionPlayer {
visitPush(target: ButtonName, context: ActionContext): Promise<any> {
console.log(`visitPush(${target})`);
return Promise.resolve();
},
// ... full fill other interface functions here ...
}
// And pass your own ActionPlayer to ast.
ast.acceptActionPlayer(new MyActionPlayer());Functions that are not pre-defined are treated as plugin function.
By using plugin function, you can extend language in your own way.
To use plugin, you should implement your own behaviour in visitPlugin and visitPluginHoldStart and visitPluginHoldEnd in ActionPlayer interface.
import { ActionPlayer, Action, ActionContext } from 'combo-script';
class MyActionPlayer implements ActionPlayer {
visitPushDown(action: Action, context: ActionContext): Promise<any>{
reutrn Promise.resolve();
}
// ...
// <full fill other interfaces>
// ...
// called in normal sequence.
visitPlugin(name: string, args: string[], context: ActionContext): Promise<any> {
console.log(`plugin:${name}`);
return Promise.resolve();
}
// called when holding action is started.
visitPluginHoldStart(name: string, args: string[], context: ActionContext): Promise<any> {
console.log(`plugin:${name}(hold start)`);
return Promise.resolve();
}
// called when holding action is finished.
visitPluginHoldEnd(name: string, args: string[], context: ActionContext): Promise<any> {
console.log(`plugin:${name}(hold end)`);
return Promise.resolve();
}
}MIT