This has been superceeded by github.com/taumuon/Taumuon.Game
Demo of using the Bullet Physics Engine in a Windows Store DirectX 11 app.
Email queries to email@example.com or on this post: http://taumuon-jabuka.blogspot.co.uk/2012/04/bullet-physics-and-directx-11-on.html
This was tested with Bullet 2.81 revision 2613
The steps to create the bullet libs were . Download bullet source, and unzip to e.g. C:\Bullet . Open and convert the solution from under build\vs2010 . Remove projects except: BulletCollision, BulletDynamics, LinearMath . Add the following preprocessor defines to all projects: WINAPI_FAMILY=WINAPI_PARTITION_APP BT_NO_PROFILE . Change the use of the C Runtime to be Multi-threaded DLL/Multi-threaded Debug Dll
Change the MetroBullet project's C++ include path to point to the bullet source, e.g. C:\Bullet\src