Demo of using the Bullet Physics Engine in a Windows 8 Metro DirectX 11 app
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
src
README.md

README.md

Metro-Bullet

This has been superceeded by github.com/taumuon/Taumuon.Game

Demo of using the Bullet Physics Engine in a Windows Store DirectX 11 app.

Email queries to gary@taumuon.co.uk or on this post: http://taumuon-jabuka.blogspot.co.uk/2012/04/bullet-physics-and-directx-11-on.html

Building bullet:

This was tested with Bullet 2.81 revision 2613

The steps to create the bullet libs were . Download bullet source, and unzip to e.g. C:\Bullet . Open and convert the solution from under build\vs2010 . Remove projects except: BulletCollision, BulletDynamics, LinearMath . Add the following preprocessor defines to all projects: WINAPI_FAMILY=WINAPI_PARTITION_APP BT_NO_PROFILE . Change the use of the C Runtime to be Multi-threaded DLL/Multi-threaded Debug Dll

Change the MetroBullet project's C++ include path to point to the bullet source, e.g. C:\Bullet\src