Sometimes you need to count stuff. Maybe you need to know how long something took.
buckets Each stat is in it's own "bucket". They are not predefined anywhere. Buckets can be named anything that will translate to Graphite (periods make folders, etc)
values Each stat will have a value. How it is interpreted depends on modifiers
flush After the flush interval timeout (default 10 seconds), stats are munged and sent over to Graphite.
This is a simple counter. Add 1 to the "gorets" bucket. It stays in memory until the flush interval.
The glork took 320ms to complete this time. StatsD figures out 90th percentile, average (mean), lower and upper bounds for the flush interval.
Tells StatsD that this counter is being sent sampled ever 1/10th of the time.
UDP Client libraries use UDP to send information to the StatsD daemon.