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Touched up the Console example
Cleaned up documenting in some utility files
Deleted useless file
Updated the readme and deleted one useless file.
Cleaned up some of the Makefile code, deleted some unused files.
Cleaned up DLL files. (Can be built after download)
Added more error checking at startup, unfortunately at the moment gsl…
… only works with CCL: Clozure Common Lisp
Changed Makefile.linux to Makefile.pl and sorted SDL dependancy issue…
… while making.
Fbo work, Added gsl-with-load-identity.
Git Re-init. Gui's can now hold textures.
Refactored to allow for compiling GSL to binary.
Fixed error reporting in console
Fixed console bug
New way of adding event-functions
Got guis back to the state before massive changes
More gui work
Fallback revision for massive gui changes
Updated the console, uses event callbacks. Faster
Guis can now be moved by clicking and dragging.
Added mouse movement to the event callbacks.
Changed license to LGPL
Added basic gui example.
New method of handling events. Added example.
Small amount of GUI stuff
Shader variables, added SDL.dll to each example.
Animation, testing, gui basics, shader-vars
Animation, Shader-vars, Gui-basics, test-framework
V 0.5 deleted files OpenGL Lighting Depth buffer
V 0.5 OpenGL Lighting Depth Buffer gsl-draw-cube
Simple OpenGL Lighting done, docs updated, Doc gen
Cube, lighting beta