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Commits on Nov 8, 2012
  1. @kevadsett

    Fixed player bounds

    kevadsett committed Nov 8, 2012
  2. @kevadsett
Commits on Nov 7, 2012
  1. Remove traces

    committed Nov 7, 2012
  2. Add looping audio

    committed Nov 7, 2012
  3. Restrict player movement

    Player can no longer move indefinitely in either direction. Is now
    limited to a range slightly larger than the screen width.
    committed Nov 7, 2012
  4. Rename Main_tom.fla

    Main.fla hasn't been used in over 6 weeks, so replacing with the
    newer Main_tom.fla.
    committed Nov 7, 2012
  5. @kevadsett

    Adding temperature warnings.

    kevadsett committed Nov 7, 2012
  6. @kevadsett
  7. @kevadsett

    Introduced cold trails

    kevadsett committed Nov 7, 2012
Commits on Nov 5, 2012
  1. @kevadsett
Commits on Oct 18, 2012
  1. @kevadsett

    Added ability to load in level from file

    TODO: make level model actually do something
    kevadsett committed Oct 18, 2012
Commits on Oct 16, 2012
  1. @kevadsett

    Added restart functionality

    kevadsett committed Oct 16, 2012
Commits on Oct 15, 2012
  1. @kevadsett

    Modified progress behaviour

    Progress now determined by player rather than camera.
    kevadsett committed Oct 15, 2012
  2. @kevadsett
Commits on Oct 14, 2012
  1. @kevadsett

    Refactored movement code

    Now position.x and position.y are used for all game objects (Player is
    now a GameObject) to set their world coordinates. x and y are only used
    for on-screen rendering.
    
    TODO: Fix progress bar and move sea slightly.
    kevadsett committed Oct 14, 2012
Commits on Oct 12, 2012
  1. @kevadsett

    Level size now dynamic

    Camera progress tints level background movieclip
    kevadsett committed Oct 12, 2012
Commits on Oct 4, 2012
  1. @kevadsett
Commits on Oct 3, 2012
  1. @kevadsett

    Fixed auto-state assignment

    This means time until player death can be set solely in GameModel.
    kevadsett committed Oct 3, 2012
  2. @kevadsett

    Changing temperature behaviour

    Now increases every frame with target frames changing the state.
    kevadsett committed Oct 3, 2012
  3. @kevadsett

    Added utility functions

    kevadsett committed Oct 3, 2012
Commits on Sep 30, 2012
  1. Add temperature gauge

    committed Sep 30, 2012
  2. Set up clouds to move

    committed Sep 30, 2012
  3. Tidy up code

    committed Sep 30, 2012
Commits on Sep 24, 2012
  1. Add slash screen

    Add sound effects for state changes
    committed Sep 24, 2012
  2. Code merges

    committed Sep 24, 2012
Commits on Sep 23, 2012
  1. @kevadsett
  2. Fix collision detection

    committed Sep 23, 2012
  3. Latest build

    committed Sep 23, 2012
  4. @kevadsett

    Added main with progress bar

    kevadsett committed Sep 23, 2012
  5. @kevadsett

    Progress stuff

    kevadsett committed Sep 23, 2012
  6. Broken collision stuff

    committed Sep 23, 2012
  7. latest level

    committed Sep 23, 2012
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