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// MISSIONS CYCLE
class Missions
{
class Mission1
{
template="liberation_RX.Malden";
difficulty="Regular"; // "Recruit", "Regular", "Veteran", "Mercenary"
class Params
{
Unitcap = 1; // Maximum amount AI units - [default 1] - values = [0.5,0.75,1,1.25,1.5,2] - Text {50%,%75,%100,%125,%150,%200}
Difficulty = 1.25; // Difficulty - [default 1] - values = [0.5,0.75,1,1.25,1.5,2,4,10] - Text {Tourist,Easy,Normal,Moderate,Hard,Extreme,Ludicrous,Oh god oh god we are all going to die}
Aggressivity = 2; // CSAT aggression - [default 1] - values = [0.25,0.5,1,2,4] - Text {Anemic,Weak,Normal,Strong,Extreme}
AdaptToPlayercount = 1; // Hostile presence adapts to player count - [default 1] - values = [1,0] - Text {Enabled,Disabled}
SectorRadius = 0; // The size of the sector - [default 0] - values = {0,300,400,500,600,700,800,900,1000,1200,1500};
DayDuration = 1; // Day duration (multiplier) - [default 1] - values = [0.25, 0.5, 1, 1.5, 2, 2.5, 3, 5, 10, 20, 30, 60]
NightDuration = 1; // Night duration (multiplier) - [default 1] - values = [0.25, 0.5, 1, 1.5, 2, 2.5, 3, 5, 10, 20, 30, 60]
EnableArsenal = 1; // Enable the Arsenal [default 1] - values = [1,0] - Text {Enabled,Disabled}
LimitedArsenal = 1; // Enable the Arsenal blacklist [default 1] - values = [1,0] - Text {Enabled,Disabled}
EnableFilterCUP = 0; // Enable the MOD filtering [default 0] - values = [1,0] - Text {Enabled,Disabled}
EnableFilterRHS = 0; // Enable the MOD filtering [default 0] - values = [1,0] - Text {Enabled,Disabled}
EnableFilterR3F = 0; // Enable the MOD filtering [default 0] - values = [1,0] - Text {Enabled,Disabled}
EnableFilterEJW = 0; // Enable the MOD filtering [default 0] - values = [1,0] - Text {Enabled,Disabled}
EnableFilterGM = 0; // Enable the MOD filtering [default 0] - values = [1,0] - Text {Enabled,Disabled}
Weather = 4; // Weather - [default 4] - values = [1,2,3,4] - Text {Always Sunny,Random without rain,Random Cloudy,Random}
ResourcesMultiplier = 1; // Resource multiplier - [default 1] - values = [0.25,0.5,0.75,1,1.25,1.5,2,3,5,10,20,50] - Text {x0.25,x0.5,x1,x1.25,x1.5,x2,x3,x5,x10,x20,x50}
Fatigue = 0; // Stamina - [default 1] - values = [1,0] - Text {Enabled,Disabled}
Revive = 2; // FAR revive - [default 3] - values = [3,2,1,0] - Text {Enabled - Everyone can revive using medkit,Enabled - Everyone can revive using FAK,Enabled - Only medics can revive,Disabled}
TK_mode = 0; // Teamkill Mode [default 0] - values = [0,1,2] - Text {Strict,Relax,Disabled}
TK_count = 4; // Teamkill Warning Count [default 4] - values = [3, 4, 5, 6, 7, 8, 9, 10] - Text {3, 4, 5, 6, 7, 8, 9, 10}
Civilians = 1; // Cilivilian activity - [default 1] - values = [0,0.5,1,2] - Text {None,Reduced,Normal,Increased}
Wildlife = 1; // Wildlife Manager - [default 1] - values = [1,0] - Text {Enabled,Disabled}
Patrol = 1; // Patrol Manager - [default 1] - values = [1,0] - Text {Enabled,Disabled}
TeamkillPenalty = 1; // Teamkill Penalty - [default 0] - values = [1,0] - Text {Enabled,Disabled}
PassiveIncome = 0; // Replace ammo box spawns with passive income - [default 0] - values = [1,0] - Text {Enabled,Disabled}
AmmoBounties = 1; // Ammunition bounties - [default 1] - values = [1,0] - Text {Enabled,Disabled}
HaloJump = 1; // HALO jump - [default 1] - values = [1,5,10,15,20,30,0] - Text {Enabled - no cooldown,Enabled - 5min cooldown,Enabled - 10min cooldown,Enabled - 15min cooldown,Enabled - 20min cooldown,Enabled - 30min cooldown,Disabled}
BluforDefenders = 1; // BLUFOR defenders in owned sectors - [default 1] - values = [1,0] - Text {Enabled,Disabled}
Autodanger = 0; // Auto-Danger behaviour on BLUFOR forces - [default 0] - values = [1,0] - Text {Enabled,Disabled}
MaximumFobs = 5; // Maximum number of FOBs allowed - [default 26] - values = [3,5,7,10,15,20,26] - Text {3,5,7,10,15,20,26}
FobType = 0; // The Startup Fob Vehicle - [default 0] - values = [1,0] - Text {Huron,Truck}
HuronType = 0; // The type of Huron - [default 0] - values = [0,1,2,3] - Text {Disabled, "CH-67 Huron", "CH-49 Mohawk", "UH-80 Ghost Hawk"}
SquadSize = 2; // AI per squad at startup [default 3] - values = {0,1,2,4,6,8,10,12,16,20,24,30,36}
MaxSquadSize = 5; // AI recruitment limit per squad [default 7] - values = {0,1,2,4,6,8,10,12,16,20,24,30,36}
Permissions = 1; // Permissions management - [default 1] - values = [1,0] - Text {Enabled,Disabled}
EnableLock = 1; // Enable Vehicles Ownership - [default 1] - values = [1,0] - Text {Enabled,Disabled}
CleanupVehicles = 1; // Cleanup abandoned vehicles outside FOBs - [default 2] - values = [0,1,2,4] - Text {Disabled,Enabled - 1 hour delay,Enabled - 2 hour delay,Enabled - 4 hour delay,}
Introduction = 0; // Introduction - [default 1] - values = [1,0] - Text {Enabled,Disabled}
DeploymentCinematic = 0; // Deployment cimematic - [default 1] - values = [1,0] - Text {Enabled,Disabled}
CheatMenu = 1; // Enable the Admin Cheat Menu [default 1] - values = [1,0] - Text {Enabled,Disabled}
HideOpfor = 0; // Hide Opfor marker - [default 0] - values = [1,0] - Text {Enabled,Disabled}
ForcedLoadout = 0; // Force player default equipment [default 0] - values = [0,1,2] - Text {Disabled,Preset1,Preset2}
TextureOveride = 0; // Overide OPFor Vehicles Texture [default 0] - values = [0,1,2] - Text {Disabled,Urban,test}
Thermic = 1; // Enable Thermal Equipment [default 1] - values = [1,0] - Text {Enabled,Disabled}
DeathChat = 0; // Disable chat/voice if wounded [default 0] - values = [1,0] - Text {Enabled,Disabled}
FancyInfo = 1; // Enable colorfull, fancy Informations [default 2] - values = [2,1,0] - Text {Enabled,Info,Disabled}
Whitelist = 1; // Use the commander whilelist - [default 0] - values = [1,0] - Text {Enabled,Disabled}
WipeSave1 = 0; // Wipe Savegame - [default 0] - values = [0,1] - Text {No, Savegame will be wiped no recovery possible}
WipeSave2 = 0; // Confirm: Wipe Savegame - [default 0] - values = [0,1] - Text {No, Savegame will be wiped no recovery possible}
DisableRemoteSensors = 1; // Disable remote sensors (experimental!) - [default 0] - values = [0,1,2] - Text {No,Disabled for clients without local AI,Disabled for all clients}
ModPresetWest = 0; // Select MOD Preset for Friendly side - values = "A3_BLU", "A3_OPF", "CUPS", "GM_WEST", "GM_WEST_WINT", "RHS", "USAF"
ModPresetEast = 0; // Select MOD Preset for Enemy side - values = "A3_OPF", "A3_BLU", "A3_IND", "CUPS", "GM_EAST", "GM_EAST_WINT", "EJW", "RHS", "USAF"
};
};
};