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// MISSIONS CYCLE
class Missions
{
class Mission1
{
template="liberation_RX.Malden";
difficulty="Regular"; // "Recruit", "Regular", "Veteran", "Mercenary"
class Params
{
Unitcap = 1; // Maximum amount AI units - [default 1] - values = [0.5,0.75,1,1.25,1.5,2] - Text {50%,%75,%100,%125,%150,%200}
Difficulty = 1.25; // Difficulty - [default 1] - values = [0.5,0.75,1,1.25,1.5,2,4,10] - Text {Tourist,Easy,Normal,Moderate,Hard,Extreme,Ludicrous,Oh god oh god we are all going to die}
Aggressivity = 2; // CSAT aggression - [default 1] - values = [0.25,0.5,1,2,4] - Text {Anemic,Weak,Normal,Strong,Extreme}
AdaptToPlayercount = 1; // Hostile presence adapts to player count - [default 1] - values = [1,0] - Text {Enabled,Disabled}
DayDuration = 1; // Day duration (hours) - [default 12] - values = [48,24,16,12,9.6,8,6.8,6,4.8,4,3,2.4,2,1.6,1,0.66,0.5,0.375,0.25,0.1875,0.125,0.11] - Text {0.5,1,1.5,2,2.5,3,3.5,4,5,6,8,10,12,15,24,36,48,64,96,128}
ShorterNights = 1; // Shorter nights - [default 0] - values = [1,0]
Weather = 3; // Weather - [default 3] - values = [1,2,3] - Text {Always Sunny,Random without rain,Random}
ResourcesMultiplier = 1; // Resource multiplier - [default 1] - values = [0.25,0.5,0.75,1,1.25,1.5,2,3,5,10,20,50] - Text {x0.25,x0.5,x1,x1.25,x1.5,x2,x3,x5,x10,x20,x50}
Fatigue = 0; // Stamina - [default 1] - values = [1,0] - Text {Enabled,Disabled}
Revive = 2; // FAR revive - [default 3] - values = [3,2,1,0] - Text {Enabled - Everyone can revive using medkit,Enabled - Everyone can revive using FAK,Enabled - Only medics can revive,Disabled}
Civilians = 1; // Cilivilian activity - [default 1] - values = [0,0.5,1,2] - Text {None,Reduced,Normal,Increased}
TeamkillPenalty = 1; // Teamkill Penalty - [default 0] - values = [1,0] - Text {Enabled,Disabled}
PassiveIncome = 0; // Replace ammo box spawns with passive income - [default 0] - values = [1,0] - Text {Enabled,Disabled}
AmmoBounties = 1; // Ammunition bounties - [default 1] - values = [1,0] - Text {Enabled,Disabled}
HaloJump = 1; // HALO jump - [default 1] - values = [1,5,10,15,20,30,0] - Text {Enabled - no cooldown,Enabled - 5min cooldown,Enabled - 10min cooldown,Enabled - 15min cooldown,Enabled - 20min cooldown,Enabled - 30min cooldown,Disabled}
BluforDefenders = 1; // BLUFOR defenders in owned sectors - [default 1] - values = [1,0] - Text {Enabled,Disabled}
Autodanger = 0; // Auto-Danger behaviour on BLUFOR forces - [default 0] - values = [1,0] - Text {Enabled,Disabled}
MaximumFobs = 5; // Maximum number of FOBs allowed - [default 26] - values = [3,5,7,10,15,20,26] - Text {3,5,7,10,15,20,26}
MaxSquadSize = 5; // AI recruitment limit per squad [default 10] - values = {0,1,2,4,6,8,10,12,16,20,24,30,36}
Permissions = 1; // Permissions management - [default 1] - values = [1,0] - Text {Enabled,Disabled}
CleanupVehicles = 1; // Cleanup abandoned vehicles outside FOBs - [default 2] - values = [0,1,2,4] - Text {Disabled,Enabled - 1 hour delay,Enabled - 2 hour delay,Enabled - 4 hour delay,}
Introduction = 0; // Introduction - [default 1] - values = [1,0] - Text {Enabled,Disabled}
DeploymentCinematic = 0; // Deployment cimematic - [default 1] - values = [1,0] - Text {Enabled,Disabled}
CheatMenu = 1; // Enable the Admin Cheat Menu [default 1] - values = [1,0] - Text {Enabled,Disabled}
LimitedArsenal = 1; // Enable the realist (limited) Arsenal [default 1] - values = [1,0] - Text {Enabled,Disabled}
FancyInfo = 1; // Enable colorfull, fancy Informations [default 2] - values = [2,1,0] - Text {Enabled,Info,Disabled}
Whitelist = 1; // Use the commander whilelist - [default 0] - values = [1,0] - Text {Enabled,Disabled}
WipeSave1 = 0; // Wipe Savegame - [default 0] - values = [0,1] - Text {No, Savegame will be wiped no recovery possible}
WipeSave2 = 0; // Confirm: Wipe Savegame - [default 0] - values = [0,1] - Text {No, Savegame will be wiped no recovery possible}
DisableRemoteSensors = 1; // Disable remote sensors (experimental!) - [default 0] - values = [0,1,2] - Text {No,Disabled for clients without local AI,Disabled for all clients}
};
};
};
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