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description: "Season Three weights for [ALTTPR League](https://alttprleague.com)"
# Season 3 of ALTTPR League always allows quickswap, even in non-entrance.
allow_quickswap: true
# If the item pool is < 216, fill the remainder of the pool with this item to
# get back to 216. This prevents "Nothing" items from appearing.
options:
FillItemPoolWith: TwentyRupees2
# This isn't a glitched tournament :)
glitches_required: "none"
# always use normal item functionality
item_functionality: "normal"
# always use advanced item placement
item_placement: "advanced"
# never play with hints
hints: "off"
weapons:
randomized: 45
assured: 25
vanilla: 20
swordless: 10
# boss shuffle settings are global
boss_shuffle:
none: 70
simple: 10
full: 10
random: 10
# no unkillable theives, because screw those
enemy_shuffle:
none: 80
shuffled: 20
# no enemy or health shuffle
enemy_damage: "default"
enemy_health: "default"
subweights:
entrance:
chance: 30
weights:
# ER on alttpr.com only supports standard and full keysanity. This skews entrance towards keysanity most times.
dungeon_items:
standard: 30
full: 70
accessibility:
items: 65
locations: 10
none: 25
goals:
ganon: 30
fast_ganon: 60
dungeons: 10
pedestal: 10
triforce-hunt: 0 # never have ER triforce hunt
tower_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
"5": 1
"6": 1
"7": 1
ganon_open:
"0": 2
"1": 2
"2": 2
"3": 10
"4": 20
"5": 24
"6": 20
"7": 20
world_state:
standard: 30
open: 35
inverted: 25
retro: 10
entrance_shuffle:
simple: 31
crossed: 69 # nice
item_pool:
normal: 90
hard: 10
expert: 0
normal:
chance: 60
weights:
dungeon_items: "standard" # the wild.* entries in the customizer will define this instead
accessibility:
items: 55
locations: 10
none: 35
goals:
ganon: 45
fast_ganon: 35
dungeons: 10
pedestal: 10
triforce-hunt: 0 # Triforce hunt is its own subweight, and will always be non-ER
tower_open:
"0": 0
"1": 0
"2": 0
"3": 15
"4": 15
"5": 20
"6": 25
"7": 25
ganon_open:
"0": 0
"1": 0
"2": 0
"3": 10
"4": 10
"5": 20
"6": 20
"7": 40
world_state:
standard: 45
open: 45
inverted: 10
retro: 0 # non-entrance retro isn't much fun, so lets not do that
entrance_shuffle: "none" # this subweight will never be ER
item_pool:
normal: 70
hard: 25
expert: 5
customizer:
# pre-equipped items
eq:
"PegasusBoots":
True: 50
False: 50
"OcarinaActive":
True: 50 # This will be OcarinaInactive and will require activation if standard world state.
False: 50
# custom settings
custom:
# this forces v31 prize pack shuffle rules
customPrizePacks: False
# this independantly lets us shuffle maps, compasses, keys, and big keys
region.wildMaps:
True: 40
False: 60
region.wildCompasses:
True: 40
False: 60
region.wildKeys:
True: 40
False: 60
region.wildBigKeys:
True: 40
False: 60
# this will configure the "rupee bow", which is a bow that costs rupees to fire (like in Retro)
rom.rupeeBow:
True: 10
False: 90
# Generic keys, these will be universal keys that work in any dungeon, similar to retro.
rom.genericKeys:
True: 10
False: 90
# Uncle spoils boots location. Only functional in standard world state.
spoil.BootsLocation:
True: 70
False: 30
triforce:
chance: 10
weights:
dungeon_items: "standard" #changed with customizer
accessibility:
items: 90
locations: 10
none: 0 # Triforce Hunt will never be beatable-only
goals: triforce-hunt
tower_open:
"0": 0
"1": 0
"2": 0
"3": 15
"4": 15
"5": 20
"6": 25
"7": 25
ganon_open: "7" # this is irrelevent
world_state:
standard: 45
open: 45
inverted: 10
retro: 0 # non-entrance retro isn't much fun, so lets not do that
entrance_shuffle: "none"
item_pool:
normal: 70
hard: 25
expert: 5
customizer:
# make dorito hunt less bland
triforce-hunt:
# the number of pieces required to win, can range between 20 to 50
goal: [20, 50]
# the number of pieces in the pool, can range between 30 to 60
pool: [30, 60]
# ensures there is at least a 10 piece difference between what is in the pool, and what the goal is
min_difference: 10
# pre-equipped items
eq:
"PegasusBoots":
True: 50
False: 50
"OcarinaActive":
True: 50 # This will be OcarinaInactive and will require activation if standard world state.
False: 50
# custom settings
custom:
# this forces v31 prize pack shuffle rules
customPrizePacks: False
# this independantly lets us shuffle maps, compasses, keys, and big keys
region.wildMaps:
True: 40
False: 60
region.wildCompasses:
True: 40
False: 60
region.wildKeys:
True: 40
False: 60
region.wildBigKeys:
True: 40
False: 60
# this will configure the "rupee bow", which is a bow that costs rupees to fire (like in Retro)
rom.rupeeBow:
True: 10
False: 90
# Generic keys, these will be universal keys that work in any dungeon, similar to retro.
rom.genericKeys:
True: 10
False: 90
# Uncle spoils boots location. Only functional in standard world state.
spoil.BootsLocation:
True: 70
False: 30