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description: "Season Three weights for [ALTTPR League](https://alttprleague.com)" | |
# Season 3 of ALTTPR League always allows quickswap, even in non-entrance. | |
allow_quickswap: true | |
# If the item pool is < 216, fill the remainder of the pool with this item to | |
# get back to 216. This prevents "Nothing" items from appearing. | |
options: | |
FillItemPoolWith: TwentyRupees2 | |
# This isn't a glitched tournament :) | |
glitches_required: "none" | |
# always use normal item functionality | |
item_functionality: "normal" | |
# always use advanced item placement | |
item_placement: "advanced" | |
# never play with hints | |
hints: "off" | |
weapons: | |
randomized: 45 | |
assured: 25 | |
vanilla: 20 | |
swordless: 10 | |
# boss shuffle settings are global | |
boss_shuffle: | |
none: 70 | |
simple: 10 | |
full: 10 | |
random: 10 | |
# no unkillable theives, because screw those | |
enemy_shuffle: | |
none: 80 | |
shuffled: 20 | |
# no enemy or health shuffle | |
enemy_damage: "default" | |
enemy_health: "default" | |
subweights: | |
entrance: | |
chance: 30 | |
weights: | |
# ER on alttpr.com only supports standard and full keysanity. This skews entrance towards keysanity most times. | |
dungeon_items: | |
standard: 30 | |
full: 70 | |
accessibility: | |
items: 65 | |
locations: 10 | |
none: 25 | |
goals: | |
ganon: 30 | |
fast_ganon: 60 | |
dungeons: 10 | |
pedestal: 10 | |
triforce-hunt: 0 # never have ER triforce hunt | |
tower_open: | |
"0": 1 | |
"1": 1 | |
"2": 1 | |
"3": 1 | |
"4": 1 | |
"5": 1 | |
"6": 1 | |
"7": 1 | |
ganon_open: | |
"0": 2 | |
"1": 2 | |
"2": 2 | |
"3": 10 | |
"4": 20 | |
"5": 24 | |
"6": 20 | |
"7": 20 | |
world_state: | |
standard: 30 | |
open: 35 | |
inverted: 25 | |
retro: 10 | |
entrance_shuffle: | |
simple: 31 | |
crossed: 69 # nice | |
item_pool: | |
normal: 90 | |
hard: 10 | |
expert: 0 | |
normal: | |
chance: 60 | |
weights: | |
dungeon_items: "standard" # the wild.* entries in the customizer will define this instead | |
accessibility: | |
items: 55 | |
locations: 10 | |
none: 35 | |
goals: | |
ganon: 45 | |
fast_ganon: 35 | |
dungeons: 10 | |
pedestal: 10 | |
triforce-hunt: 0 # Triforce hunt is its own subweight, and will always be non-ER | |
tower_open: | |
"0": 0 | |
"1": 0 | |
"2": 0 | |
"3": 15 | |
"4": 15 | |
"5": 20 | |
"6": 25 | |
"7": 25 | |
ganon_open: | |
"0": 0 | |
"1": 0 | |
"2": 0 | |
"3": 10 | |
"4": 10 | |
"5": 20 | |
"6": 20 | |
"7": 40 | |
world_state: | |
standard: 45 | |
open: 45 | |
inverted: 10 | |
retro: 0 # non-entrance retro isn't much fun, so lets not do that | |
entrance_shuffle: "none" # this subweight will never be ER | |
item_pool: | |
normal: 70 | |
hard: 25 | |
expert: 5 | |
customizer: | |
# pre-equipped items | |
eq: | |
"PegasusBoots": | |
True: 50 | |
False: 50 | |
"OcarinaActive": | |
True: 50 # This will be OcarinaInactive and will require activation if standard world state. | |
False: 50 | |
# custom settings | |
custom: | |
# this forces v31 prize pack shuffle rules | |
customPrizePacks: False | |
# this independantly lets us shuffle maps, compasses, keys, and big keys | |
region.wildMaps: | |
True: 40 | |
False: 60 | |
region.wildCompasses: | |
True: 40 | |
False: 60 | |
region.wildKeys: | |
True: 40 | |
False: 60 | |
region.wildBigKeys: | |
True: 40 | |
False: 60 | |
# this will configure the "rupee bow", which is a bow that costs rupees to fire (like in Retro) | |
rom.rupeeBow: | |
True: 10 | |
False: 90 | |
# Generic keys, these will be universal keys that work in any dungeon, similar to retro. | |
rom.genericKeys: | |
True: 10 | |
False: 90 | |
# Uncle spoils boots location. Only functional in standard world state. | |
spoil.BootsLocation: | |
True: 70 | |
False: 30 | |
triforce: | |
chance: 10 | |
weights: | |
dungeon_items: "standard" #changed with customizer | |
accessibility: | |
items: 90 | |
locations: 10 | |
none: 0 # Triforce Hunt will never be beatable-only | |
goals: triforce-hunt | |
tower_open: | |
"0": 0 | |
"1": 0 | |
"2": 0 | |
"3": 15 | |
"4": 15 | |
"5": 20 | |
"6": 25 | |
"7": 25 | |
ganon_open: "7" # this is irrelevent | |
world_state: | |
standard: 45 | |
open: 45 | |
inverted: 10 | |
retro: 0 # non-entrance retro isn't much fun, so lets not do that | |
entrance_shuffle: "none" | |
item_pool: | |
normal: 70 | |
hard: 25 | |
expert: 5 | |
customizer: | |
# make dorito hunt less bland | |
triforce-hunt: | |
# the number of pieces required to win, can range between 20 to 50 | |
goal: [20, 50] | |
# the number of pieces in the pool, can range between 30 to 60 | |
pool: [30, 60] | |
# ensures there is at least a 10 piece difference between what is in the pool, and what the goal is | |
min_difference: 10 | |
# pre-equipped items | |
eq: | |
"PegasusBoots": | |
True: 50 | |
False: 50 | |
"OcarinaActive": | |
True: 50 # This will be OcarinaInactive and will require activation if standard world state. | |
False: 50 | |
# custom settings | |
custom: | |
# this forces v31 prize pack shuffle rules | |
customPrizePacks: False | |
# this independantly lets us shuffle maps, compasses, keys, and big keys | |
region.wildMaps: | |
True: 40 | |
False: 60 | |
region.wildCompasses: | |
True: 40 | |
False: 60 | |
region.wildKeys: | |
True: 40 | |
False: 60 | |
region.wildBigKeys: | |
True: 40 | |
False: 60 | |
# this will configure the "rupee bow", which is a bow that costs rupees to fire (like in Retro) | |
rom.rupeeBow: | |
True: 10 | |
False: 90 | |
# Generic keys, these will be universal keys that work in any dungeon, similar to retro. | |
rom.genericKeys: | |
True: 10 | |
False: 90 | |
# Uncle spoils boots location. Only functional in standard world state. | |
spoil.BootsLocation: | |
True: 70 | |
False: 30 |