Python implemention of Selling Information in Games with Externalities.
In this work, we:
- Model a competitive market as game of incomplete information between two players.
- Consider one player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other.
- Frame the decision of what information to sell, and at what price, as a joint problem of mechanism design and information design.
- Characetize the mechanism that maximizes profit, which is the payment minus the externality induced by selling information to a competitor, that is, the cost of refining a competitor’s beliefs.
As an example, in the case of congruent binary types (Section 4.1), information is sold only to the low type when the intensity of competition (
If you find this useful in your work, we kindly request that you cite the following publication(s):
@misc{falconer2025sellinginformation,
title={Selling Information in Games with Externalities},
author={Thomas Falconer and Anubhav Ratha and Jalal Kazempour and Pierre Pinson and Maryam Kamgarpour},
year={2025},
eprint={2505.00405},
archivePrefix={arXiv},
primaryClass={cs.GT},
url={https://arxiv.org/abs/2505.00405},
}