{"payload":{"header_redesign_enabled":false,"results":[{"id":"403793785","archived":false,"color":"#178600","followers":15,"has_funding_file":false,"hl_name":"teamclouday/PathTracer","hl_trunc_description":"Playing with path tracing in Unity engine using compute shaders","language":"C#","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":403793785,"name":"PathTracer","owner_id":22620163,"owner_login":"teamclouday","updated_at":"2022-03-30T15:02:39.131Z","has_issues":true}},"sponsorable":false,"topics":["unity","unity3d","raytracing","pathtracing","pathtracer","compute-shader"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":80,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253Ateamclouday%252FPathTracer%2B%2Blanguage%253AC%2523","metadata":null,"warn_limited_results":false,"csrf_tokens":{"/teamclouday/PathTracer/star":{"post":"Xj8gKH9mRmidgG6pror9DfaakG0Hpz98dtTqyDcjeP6S6GYNEe4kZGz9gm10AGoPqSk9UGnMVcW586xSlAdZQA"},"/teamclouday/PathTracer/unstar":{"post":"n1Dr0kzi7wYb7FedAcG9BkdRtGdTQpLPVc07TZ150VYKNBxeRolva4sQc2qnUu4oaPdPmA6ItKeQjvdSZH1CYw"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"lONWEhczkieEa0PFrZtPhKaXJrvQWlsk1x2mcoGJHorrkVifpm9vaMN-Qlvbc2D-lvYXxPQyYtbyZ-pYTN2Ugg"}}},"title":"Repository search results"}