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Tech Annihilation
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anims Add target on the move gadget May 8, 2013
bitmaps Add DDS Talon Com Oct 31, 2019
effects Fix Cost - Timebuild - Powerbuild for t1-t2 Lab Sep 11, 2019
gamedata Add T2 Hover Missile and Cruser Talon Dec 14, 2019
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luaintro Remove Morph Cost Multiplier - due to abuses Oct 9, 2018
luarules Airbase fix - works with all 104+ engines Dec 5, 2019
luaui add DDS new units Dec 14, 2019
lups Update lups.lua Nov 6, 2018
objects3d Add T2 Hover Missile and Cruser Talon Dec 14, 2019
scripts add DDS new units Dec 14, 2019
shaders Fix deffered rendering for 104 Jul 23, 2017
sidepics Add TALON FACTION + Minors change for All Faction Sep 7, 2019
sounds Add new sounds for TLL. Dec 11, 2019
temp_logos Fix merge Jul 20, 2015
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tools Add script for rename files to lower case -- git mv Feb 29, 2012
unitpics add DDS new units Dec 14, 2019
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unittextures Implement T1 plasma. Fix and balance units Oct 24, 2019
weapons Reduce range of huge explosions (#960) Mar 1, 2018
.gitattributes add sha1 to dev version string Jun 4, 2011
.gitignore fix dlists not initialized (#1419) Nov 29, 2018
changelog.txt T1/T2 AntiNuke / Nuke balance Dec 12, 2019
commandlist.txt
credits.txt update credits Sep 12, 2019
engineoptions.lua Change default max units to 1500 Mar 1, 2018
luaui.lua Next Jul 13, 2017
modinfo.lua minor cleanup Apr 17, 2015
modoptions.lua
readme.md Update readme.md Sep 24, 2019

readme.md

Tech Annihilation

Use Spring Engine (https://springrts.com/). This Mode looks like to Balanced Annihilation with more units and a morph system.

Getting Started

Nixtux and Finky start to work on the mode in 2010 on github. The game use a rapid tool with springlobby. All commits update the game in real time.

Prerequisites & Installing

To install the game, 2 options : 1 - Download the spring Engine (https://springrts.com/wiki/Download). And Donload this repository and paste on spring/games/TA.SDD folder. You could play alone to test the mode. 2 - Download a lobby, for example : https://springlobby.info/landing/index.php. then you will find a battleroom with Tech-annihilation mention. You can enter in the battleroom and maps and last version will be automatically download.

Running the tests

In work.

Break down into end to end tests

In work

And coding style tests

In work.

Deployment

Add additional notes about how to deploy this on a live system

Built With

  • Dropwizard - The web framework used
  • Maven - Dependency Management
  • ROME - Used to generate RSS Feeds

Contributing

Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.

Versioning

Actually, the Tech annihilation mode, have no version. All commits done are automatically upload on Rapid (http://tard.repo.springrts.com/builds/).

Authors

Nixtux, Finky, Zweistein, Skymyj. See the credits.txt in main folder to see autorisations.

Many models come from other total Annihilation Community. We ask permission to use all models, script and effects. They provide from :

License

This project is licensed under the MIT License - see the credit.txt (https://github.com/techannihilation/TA/blob/master/credits.txt)

Careful, do not use content, cause many of all contents provides from other games/mode. Post an Issue if you want to ask us to use a model. We could answer if you can use or not a file we created. In case, of not our work, we could directly send the good person to contact in order to use file.

Acknowledgments

In work.

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