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Unity finally has a shader graph system. Here I will try to keep track of all the useful nodes people are developing.

shadergraph-custom-nodes by andydbc

  • Easing Functions
  • Procedural Star

shadergraphextensions by simonwittber

  • 3D Bars
  • Billow Noise
  • Cellular Noise
  • Checker Noise
  • Fractal Noise
  • Marble Noise
  • Multi Fractal Noise
  • Ridge Noise
  • Volume Noise
  • Voronoi Noise
  • Worley Noise

ShaderSubGraphLibrary by beinteractive

  • Dotrize

ShaderGraphExtensions by beinteractive

  • Simplex Noise 3D
  • (Experimental) Main light parameters.
  • (Experimental) Realtime Shadow.

shader-graph-nodes by gilescoope

  • Signed Distance Function nodes
  • Truchet nodes
    • Square
    • Triangle
    • Hexagon
  • Composite nodes
  • Halftone nodes
  • Lab Color nodes
  • Pattern nodes
    • Zig Zags
    • Sine Waves
    • Round Waves
    • Spiral
    • Whirl
    • Dots
  • Pixel Perfect nodes
    • Line
    • Circle
    • Polygon
  • Complex nodes
  • Quaternion nodes

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Collection of shader graph nodes from around the net.

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