This is a utility to generate RANDOM Battlefield 4 map lists for server admins. You can generate human readable lists for manual entry into admin tools such as procon, or you can generate maplist.txt style lists to copy and paste directly in to your server's maplist.txt.
NOTE: If you extracted the new version over an older version of the program, please delete the file BF4MapListGenerator.dat, otherwise you may have errors when launching it.
Known Issues with current release:
Changelog: 22 January 2016:
- Add support for Dragon Valley 2015
- Finally fixed the race condition that would sometimes prevent the output window from showing (hopefully for good) 10 November 2015:
- Add support for Night Map, and Community Map. 27 May 2015:
- Add support for Gunmaster & Squad Obliteration (Spring Patch) 14 May 2015:
- Fixed a bug when trying to generate a map list for maps that don't have a particular game type that was in the selection list.
- Minor internal change to the way the updater works. 18 November 2014:
- Update for Final Stand 27 July 2014:
- Update for Dragon's Teeth 17 April 2014:
- Fix map selection menu desync when loading settings from disk. 11 April 2014:
- Update for Naval Strike 19 February 2014:
- Update for Second Assault 22 January 2014:
- Add update notifier 13 January 2014:
- Fix pattern list up/down function 18 December 2013:
- Cosmetic changes
- Added button for copy to clipboard on output window. 16 December 2013:
- Fixed stupid bug caused by a typo.
- Corrected a hang problem when using a large amount of patterns. 13 December 2013:
- Initial release, based on BF3MapListGenerator R24
NOTE: THIS IS BETA SOFTWARE. DISCLAIMER OF WARRANTIES AND LIMITATION OF LIABILITY
The software is supplied "as is" and all use it as your own risk. The software author / distributor disclaims all warranties of any kind, either express or implied, as to the software, including but not limited to, implied warranties of fitness for a particular purpose, merchantability or non-infringement of proprietary rights. Neither this agreement nor any documentation furnished under it is intended to express or imply any warranty that the operation of the software will be uninterrupted, timely, or error-free.
Under no circumstances shall the software author / distributor be liable to any user for direct, indirect, incidental, consequential, special, or exemplary damages, arising from or relating to this agreement, the software, or user's use or misuse of the software or any other services provided by the software author / distributor. Such limitation of liability shall apply whether the damages arise from the use or misuse of the software or any other services supplied by the software author / distributor (including such damages incurred by third parties), or errors of the software.
How to use it:
This may not be immediately obvious from the interface layout, but I'll try to keep it simple.
Unselect the maps that you do NOT want to appear in the generated list. Via the Map Selection menu, you can quickly select which expansion packs you want to include or exclude from selection. The generated map list is governed by the pattern list (the right hand list). Select the game type pattern that you want to appear in the output list (as well as the desired number of rounds).
For example, to generate a typical Conquest 1 round, Rush 2 round map list, you would simply add a gametype of B2K Conquest, 1 round, and Rush, 2 rounds to the pattern.
Ensure the infinite checkbox (∞) is selected (very bottom checkbox between the lists with the infinity symbol), and on the menu, click Generate->maplist.txt or Generate->Human Readable. A random map list will then be generated based on the defined pattern until all maps are used.
Note that if you select a game type that only has a few maps (like assault), and a rush game type, the assault maps will be continually repeated until there are no more rush maps left, unless you select the top checkbox (≠∞). In that case, if there are no more maps left for a given game type, they will not be repeated, and only maps from the remaining game types will be used.
You can unselect the Infinite checkbox and specify how many times you want the pattern to repeat instead, from once, to 100 times.
I've tried to avoid having the same two maps of different game types following one another, but it is difficult to test every single scenario.
There is no checking of game type combinations at this time, so it is very easy to generate strange map lists. It is not wise, for example, to mix Squad Rush and Conquest maps as the number of players are incompatible.
If you're unhappy with the distribution of a generated list, just generate a new one, or edit the generated list.