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distinguish [chat] and [teamchat] in console messages. Closes #643

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1 parent 8ad6f3d commit 15e1d4f1d68eacefa178bb9eda3bff5b904c45bb @oy oy committed May 5, 2011
Showing with 2 additions and 2 deletions.
  1. +1 −1 src/game/client/components/chat.cpp
  2. +1 −1 src/game/server/gamecontext.cpp
@@ -292,7 +292,7 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
char aBuf[1024];
str_format(aBuf, sizeof(aBuf), "%s%s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText);
- Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chat", aBuf);
+ Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, m_aLines[m_CurrentLine].m_Team?"teamchat":"chat", aBuf);
}
// play sound
@@ -225,7 +225,7 @@ void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText)
str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), pText);
else
str_format(aBuf, sizeof(aBuf), "*** %s", pText);
- Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf);
+ Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf);
if(Team == CHAT_ALL)
{

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