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[game graphics] Weapon spawn place graphics #1134
This has been on the to-do list since 0.3 and now I've just made a gfx-concept.
Another idea which can be realized with this is to let the spawn point blink a couple of seconds before the weapons respawn.
Please give feedback if you want to implement it.
We should agree not to dumb the game down. That won't get us any more players not achieve any gameplay purpose.
Landil, I simply agree with heinrich.
There are two proposals in your post:
First I'm sure we can agree showing when weapons are about to spawn will change gameplay for everyone. When a weapon will start blinking, a fight will take place for that weapon. Today, a good player will know when the spawning happens (that's called mapcontrol, and that's an advanced skill) and can snatch it without having to fight for it because his knowledge gives him an advantage. That's now aiming or movement skill, but skill nonetheless.
Now, what about merely showing where weapon spawns are. Is it a big deal? Obviously it's not of the same magnitude as showing weapons about to spawn. Beginners find weapons by simply coming by them and taking them, but when they know of a spot (e.g, laser on dm2, katana on dm1, etc) they will camp for it. I believe this will not help beginners to find weapons, but merely encourage some to camp for a slot they come across. Now, what goes in the mind of the new player? I'm pretty sure we can all answer as we all were new players at one point. I remember: I understood, little by little, that some spots would be weapon spawns because I saw the same weapons there. I eventually remembered more and more spots on more maps. And I came to remember them on the maps I frequent most, and to keep them in mind when I encounter them on maps I rarely play.
As long as the weapon respawn is not shown, it will not decrease the game experience for mid or high-level players (even though good players can also forget the exact location of a spawn point and miss it by a tee or two). However I do find that nothing warrants it, and as such, I don't feel it should change. Also, as a matter of personal taste, I find weaponspawn stands (this graphics or else) ugly.
I do not want to discuss the weapon spawn point timer. It definitely will change game play though there are clients out there which already are able to do this. It might be an interesting game play change ...
What's the change of a a graphical weapon spawn point indication? Does it make the game more complex? No! Does it dumb down the game? No. It just gives orientation to the beginners. Making it simpler to understand how teeworlds game play works.
Memorizing weapon spawn places is not the simpleness you always praise. It's just not telling beginners how teeworlds works. What about unhookables or death tiles? Should not we remove the graphics to improve (smart up) game play, too? People could find out these places by trial and error, too and memorize it.
The way it is shown was a concept. Of course there are millions of possibilities to make it look more discreet e.g. by using a variation of already known tiles, a highly saturated red, brown or blue unhookable.
Most esport-relevant games mark significant spots.
Therefore I support your idea Landil.
BUT: I agree to magnet when he said that those graphics are ugly. Even your discreet way brings problems with it, as it can be mixed up with unhookable tiles.