export CXXFLAGS="-ggdb -O0 -fsanitize=address -fno-omit-frame-pointer"
export CFLAGS="-ggdb -O0 -fsanitize=address -fno-omit-frame-pointer"
cmake ..
make
./teeworlds "connect 127.0.0.1" "gfx_fullscreen 0" "gfx_screen_height 240" "gfx_screen_width 360"
[...]
=================================================================
==33639==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x61900082f57c at pc 0x555555854a9c bp 0x7fffffffb280 sp 0x7fffffffb270
READ of size 1 at 0x61900082f57c thread T0
#0 0x555555854a9b in CRenderTools::RenderTilemap(CTile*, int, int, float, vector4_base<float>, int, void (*)(float, int, float*, void*), void*, int, int) /home/osboxes/teeworlds/teeworlds-asan/src/game/client/render_map.cpp:390
#1 0x5555556f7e4a in CMapLayers::OnRender() /home/osboxes/teeworlds/teeworlds-asan/src/game/client/components/maplayers.cpp:356
#2 0x555555827989 in CGameClient::OnRender() /home/osboxes/teeworlds/teeworlds-asan/src/game/client/gameclient.cpp:611
#3 0x5555555fce4e in CClient::Render() /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:796
#4 0x5555555fce4e in CClient::Run() /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:2131
#5 0x5555555d24e5 in main /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:2704
#6 0x7ffff68e10b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x270b2)
#7 0x5555555dc48d in _start (/home/osboxes/teeworlds/teeworlds-asan/build/teeworlds+0x8848d)
0x61900082f57c is located 4 bytes to the left of 968-byte region [0x61900082f580,0x61900082f948)
allocated by thread T0 here:
#0 0x7ffff768ebc8 in malloc (/lib/x86_64-linux-gnu/libasan.so.5+0x10dbc8)
#1 0x555555973785 in CDataFileReader::GetDataImpl(int, int) /home/osboxes/teeworlds/teeworlds-asan/src/engine/shared/datafile.cpp:303
#2 0x555555973785 in CDataFileReader::GetData(int) /home/osboxes/teeworlds/teeworlds-asan/src/engine/shared/datafile.cpp:341
#3 0x5555559e6444 in CLayers::InitTilemapSkip() /home/osboxes/teeworlds/teeworlds-asan/src/game/layers.cpp:75
#4 0x5555558398d0 in CGameClient::OnConnected() /home/osboxes/teeworlds/teeworlds-asan/src/game/client/gameclient.cpp:454
#5 0x5555555f6755 in CClient::ProcessServerPacket(CNetChunk*) /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:1283
#6 0x5555555f91ce in CClient::PumpNetwork() /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:1596
#7 0x5555555f9596 in CClient::Update() /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:1766
#8 0x5555555fc1f0 in CClient::Run() /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:2108
#9 0x5555555d24e5 in main /home/osboxes/teeworlds/teeworlds-asan/src/engine/client/client.cpp:2704
#10 0x7ffff68e10b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x270b2)
SUMMARY: AddressSanitizer: heap-buffer-overflow /home/osboxes/teeworlds/teeworlds-asan/src/game/client/render_map.cpp:390 in CRenderTools::RenderTilemap(CTile*, int, int, float, vector4_base<float>, int, void (*)(float, int, float*, void*), void*, int, int)
Shadow bytes around the buggy address:
0x0c32800fde50: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c32800fde60: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c32800fde70: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
0x0c32800fde80: fd fd fd fd fd fd fd fd fd fd fa fa fa fa fa fa
0x0c32800fde90: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
=>0x0c32800fdea0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa[fa]
0x0c32800fdeb0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c32800fdec0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c32800fded0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c32800fdee0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x0c32800fdef0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Shadow byte legend (one shadow byte represents 8 application bytes):
Addressable: 00
Partially addressable: 01 02 03 04 05 06 07
Heap left redzone: fa
Freed heap region: fd
Stack left redzone: f1
Stack mid redzone: f2
Stack right redzone: f3
Stack after return: f5
Stack use after scope: f8
Global redzone: f9
Global init order: f6
Poisoned by user: f7
Container overflow: fc
Array cookie: ac
Intra object redzone: bb
ASan internal: fe
Left alloca redzone: ca
Right alloca redzone: cb
Shadow gap: cc
==33639==ABORTING
Doesn't crash without ASAN.
The client crashes (only with ASAN) when an invalid map (11.map.zip) is loaded. Such a map can be delivered to the client by a malicious server.
Tested on Ubuntu 20.04 x86_64, Teeworlds version: f35da54b6f2c5f9fd4bbd4559f887ccf8f8cc526
Compilation with ASAN:
Run and connect to a server that delivers an invalid map:
Doesn't crash without ASAN.