Projectile Start Position mismatch weapons graphics, few pixels up from shot #854

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ghost opened this Issue Aug 25, 2011 · 3 comments

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@ghost

ghost commented Aug 25, 2011

i suggest to adjust in Character_FireWeapon the variable

vec2 ProjStartPos = m_Pos+Direction_m_ProximityRadius_0.75f;

possible solution: Add some correction value, perpendicular to Direction

@ghost

ghost commented Aug 27, 2011

look at this screenshot [img url="http://cloud.github.com/downloads/CarmineZ/teeworlds/screenshot_2011-08-27_08-38-02.png"]

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oy commented Aug 28, 2011

The projectile animation should be moved up a bit.

Won't work with the grenade, because it's spinning,

oy closed this in 0b0f8e2 Jan 10, 2012

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