Projectile Start Position mismatch weapons graphics, few pixels up from shot #854

ghost opened this Issue Aug 25, 2011 · 3 comments


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ghost commented Aug 25, 2011

i suggest to adjust in Character_FireWeapon the variable

vec2 ProjStartPos = m_Pos+Direction_m_ProximityRadius_0.75f;

possible solution: Add some correction value, perpendicular to Direction


ghost commented Aug 27, 2011

look at this screenshot [img url=""]


oy commented Aug 28, 2011

The projectile animation should be moved up a bit.

Won't work with the grenade, because it's spinning,

oy closed this in 0b0f8e2 Jan 10, 2012

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